Author Topic: Daily Builds 1.7  (Read 169343 times)

2017-06-01, 14:40:55
Reply #75

Ondra

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Dai-ly! Dai-ly! Dai-ly!
why? Do you want some new features? ;)
Rendering is magic.How to get minidumps for crashed/frozen 3ds Max | Sorry for short replies, brief responses = more time to develop Corona ;)

2017-06-01, 15:04:20
Reply #76

rozpustelnik

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Wow! Trump Hair Simulator! You guys are AWESOME :)

2017-06-01, 17:36:01
Reply #77

Ludvik Koutny

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That amount of noise is quite concerning though :) Especially after almost 5 minutes of rendering in such a tiny resolution. I suppose optimization is still to be done, right? :)

2017-06-01, 17:55:49
Reply #78

sprayer

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can somebody check slowing down render time layered material about in 2-3 times then 1.5.2?
also it's looks different

Edit, ok maybe slowing down not so much but still it is slower and looks different
« Last Edit: 2017-06-01, 18:24:27 by sprayer »

2017-06-01, 19:10:01
Reply #79

romullus

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That amount of noise is quite concerning though :)

Is that a noise or simulated dandruff? :]
I'm not Corona Team member. Everything i say, is my personal opinion only.
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2017-06-01, 21:05:41
Reply #80

Ondra

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it is actually covfefe
Rendering is magic.How to get minidumps for crashed/frozen 3ds Max | Sorry for short replies, brief responses = more time to develop Corona ;)

2017-06-02, 01:57:37
Reply #81

ihabkal

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I am having this issue even with the latest 1.6.1 where render finishes and keeps cleaning for as long as you let it, and if you save the exr it doesn't save the render elements unless you choose save all and it takes a long time then for large renders. very annoying... could be related to scene though it doesn't happen with all projects.

2017-06-02, 09:59:11
Reply #82

scionik

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Cool. But i cant wait to use multi-map with its improwed feature randomization by mesh elements

2017-06-02, 11:24:55
Reply #83

Ryuu

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I am having this issue even with the latest 1.6.1 where render finishes and keeps cleaning for as long as you let it, and if you save the exr it doesn't save the render elements unless you choose save all and it takes a long time then for large renders. very annoying... could be related to scene though it doesn't happen with all projects.

Could you please re-post this into bug reporting section or open a bug report on mantis? This isn't exactly a 1.7 daily feedback and will just get burried here and be forgotten.

2017-06-05, 11:11:18
Reply #84

Tanakov

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Dai-ly! Dai-ly! Dai-ly!
why? Do you want some new features? ;)


Ondra tomorrow its my birthday, so... about that Hair and new daily..
Using Corona since 2014-01-02
https://www.behance.net/Gringott

2017-06-05, 12:26:16
Reply #85

scionik

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yeah... once again... when when when ? )))

2017-06-14, 13:35:09
Reply #86

antanas

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God, we need this
and that
in Corona too )))

2017-06-14, 15:21:45
Reply #87

Juraj

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haha, so who's gonna request a quote :- ) ?

http://www.xrite.com/categories/appearance/total-appearance-capture-ecosystem/tac7

I need to know the PRICE

Edit: Holy shit, 270kg. 4 monocromatic cameras at 0º, 22.5 º, 45º and 67.5º
illumination with 20+ white LEDs
3 spectral filter wheels and a motorized Linear Light Scanner

Edit2: Requested a quote ! Let's see :- D
« Last Edit: 2017-06-14, 15:38:08 by Juraj_Talcik »
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lysfaere.com Please check the new stuff!

2017-06-14, 18:39:39
Reply #88

antanas

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Well yeah that thing is awesome, huge, heavy and probably pricey as hell - I didn't even bother to check the price even if I would surely want such a thing or at least some smaller cheaper and portable version of it )) anyway, some materials made using it might appear for everyone to use after some time + when you do some outsource work with some companies which own it or have access to it well you get the drift ...
The first video shows material library from Mitsubishi which is free and available to use even now, well not to us yet but still )

2017-06-14, 23:13:33
Reply #89

Tanakov

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Have you already checked this?

http://dabarti.com/capture/

No need for quarter tone EQ, just forllow the Tutorial.
Using Corona since 2014-01-02
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