Author Topic: How to get nice interior renders ?  (Read 1479 times)

2023-08-07, 15:30:45

vladocs

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Hello, i've been using corona with cinema 4d for asome time, i think i evolved nicely but i still can't get render to look beautifull. They look ok but i feel i am missing a lighting setting. Are any interior designers willing to send some feedback?

2023-08-07, 15:47:41
Reply #1

Beanzvision

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Hi there,

I would say there are many elements to get nice renders for interior and exterior. Some of which would be, high quality models especially if they will be close to the camera. The bed here could use some smoothing. Proper texturing or placement of materials. The chair's base and arms could do with some TLC. Along with the drapes ;) Lighting will also play a huge part. Is your scene meant to be day or night? Something else to look at would be ''set design'' so to speak. How things are placed in the scene to propagate the room. Use plenty of reference images online to help you along the way. I'm sure others will offer more than I but I wish you luck with the progression! Keep us posted :)
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2023-08-08, 14:06:37
Reply #2

vladocs

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Thank you for the feed back, regarding 3d model quality I can't do anything because most of the models are factory made and i can't remodel every last one of them because it takes to much. but texture wise i will do some reuw to make them look better that wouldnt be so much time consumig. the scene mentioned was a day scene. Lighting wise i seem to have some problems and yet don't understand some basic digits for settings and why sometimes it look good others i get some weird reflections or shadows where i shouldn't. So lighting wise if someone has some tips and do's and dont's that would be great

I'm posting now a project that i'm working on. If anyone wants to give some feedback. I can also uplaod the c4d scene if that help

2023-08-08, 14:54:17
Reply #3

Beanzvision

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In regards to the models, perhaps all you need is a phong tag on them? Here's an example with & without one.


As for lighting, here's a great resource:
Bengamin Jerrems l
Portfolio l Click me!

2023-08-08, 21:15:01
Reply #4

Barendby

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Hello, i've been using corona with cinema 4d for asome time, i think i evolved nicely but i still can't get render to look beautifull. They look ok but i feel i am missing a lighting setting. Are any interior designers willing to send some feedback?

Have a look at sites that sell cheap models, like 3dsky.org
They have good affordable models.
As for the lighting, there is no focus. Don't be afraid to start darker and have accent light rather than having everything very light or evenly lit. Rather have a slightly darker scene and exaggerate the light sources. Like the table lamp and wall lights, I know they are on but I cannot see any effect.
Also, play with the light temperature, ie have a cool/ whiter ambient light with a warmer light from the wall scone and/ or table lamp.
Your textures all look the same. I cannot differentiate between fabric and timber/ leather/ walls....appart from the colours.
especially the bedding looks like plastic. some bump creases would go a long way :)
And then the smoothing they have mentioned above

« Last Edit: 2023-08-08, 21:19:57 by Barendby »

2023-08-09, 08:03:13
Reply #5

bnji

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Hi there,
In addition to previous suggestions, you can try using real-life values for light source intensities.
Instead of only trying to adjust all the light sources in your scene, try only adjusting camera exposure (like in real life); you'll get some nice results, but you need to experiment a little bit.
And don't forget: Artificial light sources will never be as bright as the sunlight.
As others have already mentioned, you can start with low overall lighting (but correctly setting the camera exposure) and then slowly include artificial light sources like ceiling lamps, table lamps, etc.
I hope this helps.
Good luck.
Benjamin Rosas | chaos-corona.com
3D Support Specialist - Corona | contact us
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2023-08-10, 17:01:31
Reply #6

Stefan-L

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Try to think like a Photographer.

See rendering like taking professional Photos. Any tutorials and books on how to make good Photographer apply also to rendering. this is not so much about technical things but about composition, framing, colour, contrast, balance and weight of shapes, static and dynamic lines, ...trying to tell a story with light.

From Robert Altman an famous film direction from last century, i  remember the words:  photography is "painting with light", which i took as title for may of my render courses i did in past, as i think this pretty much nails it down. All the rendering, including materials, is mainly about light, absence of light and composition of the forms.

2023-08-18, 17:32:31
Reply #7

BigAl3D

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I will jump on the photographer angle for 3D. Your room looks nice overall, but the lighting is fairly flat. What is the focus of the shot? Could be more than one area. Some product photographers use this trick with translates to 3D nicely. Turn ALL lighting OFF. Then turn only one light on at a time. Examine what that one light is doing. Is is just providing edge lighting or more overall light of the subject? Turn it off and move to the next one. Repeat the process. Then turn them all back on and you will be able to quickly know "Oh, that light need to be brighter or darker".

Using the Light Mix tools can help too. All this assumes that your lights are in the best places and angles. Using Light Mix, you can adjust any light individually without re-rendering. Intensity and color. Turn some on or off. Just assign each light, even the sun and sky, to their own Light Mix. It's pretty neat even just to play.