Author Topic: Spots in the indirect layer  (Read 3204 times)

2016-10-26, 10:08:49

archimi

  • Active Users
  • **
  • Posts: 37
    • View Profile
Hello everyone,

in a very simple scene (with Corona 1.5): A cube to make walls and another for furniture. A rectangular light to illuminate the stage. The texture of my furniture is very simple, just a little reflection and the wall is just white.

Oddly, when I make a render with a superior value to 0 as a level reflection there are spots on the walls.
These spots appear in the layer CESSENTIAL_Indirect.

I had never noticed this kind of thing in previous versions. It's a bug ?


2016-10-26, 10:11:19
Reply #1

Ondra

  • Administrator
  • Active Users
  • *****
  • Posts: 9048
  • Turning coffee to features since 2009
    • View Profile
Hi,
can you provide the scene? it should be great test case for optimizing UHD cache
Rendering is magic.How to get minidumps for crashed/frozen 3ds Max | Sorry for short replies, brief responses = more time to develop Corona ;)

2016-10-26, 10:12:12
Reply #2

Dionysios.TS

  • Active Users
  • **
  • Posts: 766
    • View Profile
    • Evolvia Imaging
I think something is wrong, more and more people are having this issue lately and I saw it yesterday me too.

I know the dev team is looking at this.

Dionysios -

2016-10-26, 10:18:09
Reply #3

archimi

  • Active Users
  • **
  • Posts: 37
    • View Profile
Hi,
can you provide the scene? it should be great test case for optimizing UHD cache

It is done. Thanks !

2016-10-26, 11:05:04
Reply #4

Ondra

  • Administrator
  • Active Users
  • *****
  • Posts: 9048
  • Turning coffee to features since 2009
    • View Profile
tote to self:  1477469839_bug01.max
Rendering is magic.How to get minidumps for crashed/frozen 3ds Max | Sorry for short replies, brief responses = more time to develop Corona ;)