Author Topic: Daily Builds 1.6  (Read 132819 times)

2017-01-11, 21:41:59
Reply #270

alexyork

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released the build with fixed denoising. It also contains the new DR - first version. We are looking for volunteers to try it at their own risk ;)

That list of changes sounds AWESOME. Good job! Might see if we can try this out tomorrow.... corona region in DR + adaptivity sounds fantastic...

Just on the DR improvements - please don't forget checkboxes for DR nodes!
Alex York
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recentspaces.com

2017-01-11, 21:47:39
Reply #271

Ondra

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UI improvements for the render settings rollout are definitely planned
Rendering is magic.How to get minidumps for crashed/frozen 3ds Max | Sorry for short replies, brief responses = more time to develop Corona ;)

2017-01-11, 21:52:25
Reply #272

alexyork

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UI improvements for the render settings rollout are definitely planned

Great stuff.
Alex York
Partner
RECENT SPACES
recentspaces.com

2017-01-12, 02:36:04
Reply #273

ihabkal

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this is an update about the below, I am doing more testing and it seems it is a matter of materials with opacity maps throwing render nodes into limbo. I will do more testing and update to see what's happening.

This is an update, the below turned out to be true as other users experienced it so I un-stroke the original text.

Testing out the new fabulous DR, looks very informative and cool but it will render to black on some nodes and it does this randomly on nodes not the same ones every time. please see attached. Also it doesn't seem to delete the max scene that was transferred to the node and at 400mb a scene a few projects will fill those small ssd's. Also please take a look at memory usage, if max is still in memory you get about 8GB still in use after the render is finished on each node, so first try 16GB use, second try same scene it jumps to 24GB.
Thanks!
« Last Edit: 2017-01-13, 02:45:16 by ihabkal »

2017-01-12, 08:12:30
Reply #274

88qba88

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There is no 2017 version in a new Daily, am I right?

2017-01-12, 08:55:43
Reply #275

scionik

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yeah... I cant find it too

2017-01-12, 10:11:08
Reply #276

Ondra

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there is installer with all versions included
Rendering is magic.How to get minidumps for crashed/frozen 3ds Max | Sorry for short replies, brief responses = more time to develop Corona ;)

2017-01-12, 11:01:49
Reply #277

Dionysios.TS

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Hiu guys, the new DR seems quite cool but I also have some issues here. The system seems too slow to start one hit Render.

As you can see from the image my Master PC worked for 5min 59sec and produced 51 passes, in the same time the Slave Farm04 started and produced 4 updates for a total of 24 passes but the Farm 03 was producing nothing! Didn't saw any errors by the way but the status was showing that the server was working as well, here is the Corona log:

2017-01-12 10:39:31  ====RENDER STARTED====
2017-01-12 10:39:31  Core build timestamp: Jan 11 2017 20:43:20
2017-01-12 10:39:41  Scene parsing took 2.228 seconds
2017-01-12 10:39:41  Calculating displacement took 0 seconds
2017-01-12 10:41:16  EMBREE: Created 5991 elements, memory usage: 243 M bytes.
2017-01-12 10:41:19  Preparing geometry took 98.114 seconds
2017-01-12 10:41:19  Precomputing light distribution took 0.001 seconds
2017-01-12 10:41:34  Computing primary GI took 14.766 seconds
2017-01-12 10:41:34  Rendering initial pass
2017-01-12 10:41:35  Rendering initial pass
2017-01-12 10:41:35  Rendering initial pass
2017-01-12 10:41:36  Rendering initial pass
2017-01-12 10:41:36  Rendering initial pass
2017-01-12 10:41:37  Rendering initial pass
2017-01-12 10:41:38  Rendering initial pass
2017-01-12 10:41:38  Rendering initial pass
2017-01-12 10:41:39  Rendering initial pass
2017-01-12 10:41:39  Rendering initial pass
2017-01-12 10:41:40  Rendering initial pass
2017-01-12 10:41:41  Rendering initial pass
2017-01-12 10:41:41  Rendering initial pass
2017-01-12 10:41:42  Rendering initial pass
2017-01-12 10:41:42  Rendering pass 2
2017-01-12 10:41:43  Rendering pass 2
2017-01-12 10:41:44  Rendering pass 2
2017-01-12 10:41:44  Rendering pass 2
2017-01-12 10:41:45  Rendering pass 2
2017-01-12 10:41:45  Rendering pass 2
2017-01-12 10:41:46  Rendering pass 2
2017-01-12 10:41:46  Rendering pass 2
2017-01-12 10:41:47  Rendering pass 2
2017-01-12 10:41:48  Rendering pass 2
2017-01-12 10:41:48  Rendering pass 2
2017-01-12 10:41:49  Rendering pass 2
2017-01-12 10:41:49  Rendering pass 2
2017-01-12 10:41:50  Rendering pass 3
2017-01-12 10:41:51  Rendering pass 3
2017-01-12 10:41:51  Rendering pass 3
2017-01-12 10:41:52  Rendering pass 3
2017-01-12 10:41:52  Rendering pass 3
2017-01-12 10:41:53  Rendering pass 3
2017-01-12 10:41:53  Rendering pass 3
2017-01-12 10:41:54  Rendering pass 3
2017-01-12 10:41:54  Rendering pass 3
2017-01-12 10:41:55  Rendering pass 3
ecc
ecc
ecc.....
......

Thanks,

Dionysios -

2017-01-12, 11:20:32
Reply #278

ronaldjung

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First teste of a simple interior scene, everything how it was supposed to be! :D

2017-01-12, 12:47:19
Reply #279

ihabkal

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Hiu guys, the new DR seems quite cool but I also have some issues here. The system seems too slow to start one hit Render.

As you can see from the image my Master PC worked for 5min 59sec and produced 51 passes, in the same time the Slave Farm04 started and produced 4 updates for a total of 24 passes but the Farm 03 was producing nothing! Didn't saw any errors by the way but the status was showing that the server was working as well, here is the Corona log:


Thanks,

Dionysios -


that's exactly what's happening here, you will find that the server that rendered 24 passes they were all black, the other server didn't have a chance to start I guess.

2017-01-12, 14:15:08
Reply #280

Dionysios.TS

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Hiu guys, the new DR seems quite cool but I also have some issues here. The system seems too slow to start one hit Render.

As you can see from the image my Master PC worked for 5min 59sec and produced 51 passes, in the same time the Slave Farm04 started and produced 4 updates for a total of 24 passes but the Farm 03 was producing nothing! Didn't saw any errors by the way but the status was showing that the server was working as well, here is the Corona log:


Thanks,

Dionysios -


that's exactly what's happening here, you will find that the server that rendered 24 passes they were all black, the other server didn't have a chance to start I guess.


Ok! Good to know!

Thanks for getting back.

Dionysios -

2017-01-12, 16:01:10
Reply #281

agentdark45

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Quick question regarding texture paths or general scene setup for DR on this new build:

I've got a complete scene (on my main PC) with textures saved on the main computer's drives (and materials all pointing to them), is there something I should be doing with the scene when I copy it to the slave computer? My setup consists of two PC's linked via LAN cables through my router.
Vray who?

2017-01-12, 18:16:06
Reply #282

sevecek

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Quick question regarding texture paths or general scene setup for DR on this new build:

I've got a complete scene (on my main PC) with textures saved on the main computer's drives (and materials all pointing to them), is there something I should be doing with the scene when I copy it to the slave computer? My setup consists of two PC's linked via LAN cables through my router.

New DR should copy all materials to slaves automatically. If slaves fail to load some textures or other assets, it's a bug.

2017-01-12, 21:40:24
Reply #283

agentdark45

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Quick question regarding texture paths or general scene setup for DR on this new build:

I've got a complete scene (on my main PC) with textures saved on the main computer's drives (and materials all pointing to them), is there something I should be doing with the scene when I copy it to the slave computer? My setup consists of two PC's linked via LAN cables through my router.

New DR should copy all materials to slaves automatically. If slaves fail to load some textures or other assets, it's a bug.

Awesome, thanks. Will have to give it a go!
Vray who?

2017-01-13, 00:23:23
Reply #284

snakebox

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I love the new look for DR, the info is great!

I am getting some odd variance when using DR however. Sometimes it works as expected by submitting the expected amount of passes per update, say my local machine renders 1 pass per minute for instance, DR will be around the same roughly.

But every so often, same scene but if I stop the render and restart it, the DR node will send off 100's of passes which is totally unrealistic, but its like it renders nothing/black and just submits nothing, so it reaches 100+ passes per minute instead.

Now I haven't actually seen visually what the DR is doing, but the quality of the render certainly doesn't change accordingly to the pass amount so I can only assume there is nothing in those passes.

Hope this sort of makes sense?

Thanks for the update anyway!