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« on: 2016-07-17, 02:09:03 »
This is probably so obvious that I won't get an answer but here we go.
I typically use the hdr environment directly on my exterior shots, as I've never been very happy with the fringing I get from the alpha when replacing the sky in post. I've bought some quality hdrs that I typically use so this is normally pretty straight forward. However, I now want to use some hdr where the exposure is either to weak or strong (or uninteresting) and I'm playing with a big inverted dome and a sky texture map with self illumination but not getting the results I was expecting.
How does an environ map really work? Is it infinitely outside this sky object dome or can I make my dome big enough to have the environment on the inside? How can I use an hdr map (loaded via VRAYHDRI if that matters) with my sky dome (that doesn't really add any light affects the scene) and be certain it won't affect/obscure the lighting of the scene? I've played with the object properties but I remember that had another set of properties in Vray. I want the reflections of the dome in my window but nothing else.
Thank you in advance for your patience with me here.