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Topics - cecofuli

Pages: 1 ... 5 6 [7] 8 9 ... 16
91
As in the title, Color shift doesn't change nothing =)
It's like a dead parameter

Thank

-- DELETE --
My error... Color shift: 0.0 and Color shift: 1.0 have the same result.
We must use number between 0.0 and 0.9

92
Hello,

when we usa AA in viewport, CoronaProxy creates a "ghost" object in viewport...
Without AA, everything is OK.

win7, max 2015 and Nvidia 980GTX withe the last drivers.


93
Hello,

in the descrition there is a small error:

Prompts for a directory, and converts all proxies in that directory to the latest Corona format (.cproxy)

The latest Corona format is *.cgeo 

Bye ^_^

94
Hello,

I found a bug in the Corona Proxy Exporter:

(*) I have teapot with animated Bend modifier.
(*) Run Corona Proxy Exporter.
(*) Default setting.
(*) Click Export .
(*) it detect that my obj is animated and he wrote me if I want to continue.
(*) If I click "No", it converts my mesh... Eh man, I told you "NO" =) .
(*) Undo.

Bye

95
Hello,

I think that it will be very, very useful!


96
Gallery / CFractal
« on: 2016-09-18, 20:56:15 »
Just for fun =)






































97
[Max] Resolved Bugs / Fractal BUGS
« on: 2016-09-15, 22:38:21 »
(*) Previz full doesnt' work
(*) Resolution doesn't work
(*) In IR, if you change the shader parameter in the MEditor, we have no update in the VFB.
(*) Texmap doesn't work

98
Hi,

to add or remove some objects in the CoronaSun "obj include/Exclude tool" doesn't work well if I'm in IR.

(v 1.5 12 June)

99
Hello,
I think there is some problems with CoronaLight and Texmap with TIFF or PNG with alpha.
I'm not able "to cut" the CoronaLight the the alpha channel inside the texture.
Can you confirm?

Thanks

100
Hello...
Maybe I'm wrong, but, there are some problem in the CShading_RawComponent, CShading_CourceColor  and transparent shader.
From what I know:

CESSENTIAL = RawComponent * CShading_SourceColor

So,

(*) CESSENTIAL_Relfection  = RawComponent_Reflection  *  CShading_SourceColor_Reflection
(*) CESSENTIAL_Refraction = RawComponent_Refraction  *  CShading_SourceColor_Refraction
(*) CESSENTIAL_Transflucency = RawComponent_Transflucency  *  CShading_SourceColor_Transflucency

(*) CESSENTIAL_Direct+CESSENTIAL_Indirect = RawComponent_Diffuse  *  CShading_SourceColor_Diffuse

Look at this scene and the Render elements:

(*) No Exposure and no Contrast.
(*) Glass is simple plane with "Thin" option ON .
(*) alpha mode: default.
(*) Visible in masks: on.

Ok, this is the CESSENTIAL. Everithing is ok!
If I add all these RE, I will obtain the BEAUTY pass.



Now, it's the time for the CShading_RawComponent Look at ... where is the tree in the DIFFUSE and TRANSLUCENCY pass?  O_O 



Ok, try to disable Visible in masks for the window glass.
Mmm... now I can see the tree in the DIFFUSE and TRANSLUCENCY pass, but I have lost the window reflections...



And, another problem. There are some small differences in these composed Render elements.
I think they they must to be exactly the same. There are some AA problem, in the shiny parts...




101
General CG Discussion / Arnold for 3ds Max v0.5
« on: 2016-07-27, 13:47:27 »
LINK

(*) Permanent Arnold license key (will work on one machine): €730

(*) Cost of Arnold floating one node license: €1095

 (^_____^)

102
Hello,
as in the title, if I use bright RGB value, I have a better rendertime, for the same noise level.
And, the difference is HUGE!!!

PT+UHD (noise lever= 2%)

RGB= 128, 128, 128 ---> 17 minutes (515 passes)
RGB= 230, 230, 230 ---> 2 minutes (45 passes)



PT+PT (noise lever= 8%)

RGB= 128, 128, 128 ---> 6 minutes (125 passes)
RGB= 230, 230, 230 ---> 11 minutes (40 passes)

Isn't strange?



103
[Max] Resolved Bugs / Render Element Mask "+" button bug
« on: 2016-06-30, 00:38:45 »
Hi,
if you select an objet and you click the "+" button, nothing happens. It's a bug.

104
Off-Topic / Bud Spence alias Carlo Pedersoli is died
« on: 2016-06-27, 23:54:17 »
I don't know if in the World this wonderful man was famous. But, in Italy, he was a  really amazing, funny, great, good, sweet , big actor!
Sad day for Italy...
R.I.P. =(


105
[Max] Resolved Feature Requests / Caustic Render Element
« on: 2016-06-15, 19:13:57 »
Hi,
is it possible to have this usefull Render Element, like in V-Ray?
With the VCM it's possible to have a nice caustics.
So, we can use this engine to create the renderpass and add it in post

Thanks ^_^

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