Author Topic: Corona 1.4 for 3ds Max  (Read 17685 times)

2016-05-16, 13:52:52

Ondra

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« Last Edit: 2016-10-19, 14:01:17 by maru »
Rendering is magic.How to get minidumps for crashed/frozen 3ds Max | Sorry for short replies, brief responses = more time to develop Corona ;)

2016-05-16, 14:15:18
Reply #1

Rhodesy

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Wow what an extensive list. It seems much more than your preview list from a few weeks back. I really can't wait for all this to come to C4D in the very near future. Even things like the hue jitter feature in the corona bitmap loader - im hoping we get that too? With the adaption and denoise feature is that something which can easily be transferred into the C4D version in a near daily? Im assuming all the hard work is in the core? I am working on a animation at the moment and its a real noise fest on the clean walls!

2016-05-16, 14:56:04
Reply #2

alexyork

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Congratulations guys, and RIP your web servers!
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2016-05-16, 15:01:46
Reply #3

erkuttaner

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Wow this one seems a serious release.I thought the list never end:)
Thanks and congrats.

2016-05-16, 15:03:05
Reply #4

pressenter

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Impressive list, can't wait to have a go with all of these features.

S.

2016-05-16, 15:17:16
Reply #5

romullus

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It took me ages just to read all new features :] I think it's the most exciting release since Corona 1 Congrats to the Team!!!
I'm not Corona Team member. Everything i say, is my personal opinion only.
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2016-05-16, 15:20:59
Reply #6

snakebox

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It's just flat out AWESOME!  having used the dailies for a while seeing the small (but very fast) steps that has been taken.  I love how transparent and the speed at which you guys are progressing so far. Keep it up! 

Next stop Corona fur? ;)

2016-05-16, 16:05:06
Reply #7

mahmoudkeshta

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Congratulations guys. This is amazing release of corona. I wish more success for you. You deserve it.

2016-05-16, 16:41:40
Reply #8

romanbuha

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My congrats for you guys!

Excited to test how VR works!

2016-05-16, 16:53:15
Reply #9

iLEZ

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I can't wait to try this! I've been missing proper render regions for so long, and now we get multiple! Great! Now if only someone could compile Bercon maps to be compatible with max 2017...

2016-05-16, 18:10:01
Reply #10

zchen

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I used Vray for some stereo VR work recently, but seems like it's time to renew Corona license for 2016-2017 :)

Congratulation; impressive features!

2016-05-16, 18:13:14
Reply #11

racoonart

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Great release! Impressive list of features in the blogpost :)  So... where's the new 1.5 daily build? :D
Any sufficiently advanced bug is indistinguishable from a feature.

2016-05-16, 20:52:46
Reply #12

Cyanhide

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Congratz on the big 1.4.
At first glans tho the major features aren't working for me lol.
Referring to Region render and denoising.

2016-05-16, 22:27:42
Reply #13

FrostKiwi

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Congratz on the big 1.4.
At first glans tho the major features aren't working for me lol.
Referring to Region render and denoising.
Denoising is ALWAYS cancled, if you stop render through 3dsmax, and not the Corona VFB.

Logic is: Stop by Corona VFB = finish render with post process
Stop by 3dsMax cancel dialog = Kill switch, stop rendering, no further proccessing.
Also denoise requires at least two passes to work it's magic.

Region render always precalcs GI, for the "Region as refinment brush" feature to work, you may have stopped the region render in the believe, that it was not wroking before finishing UHD precalc.

If this is not the case and region render does not work, post it as a bug in HERE or in Corona's bug tracker and devs will jump on it and fix asap, if it turns out to be a bug.

Fixed, thanks.
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2016-05-17, 09:54:43
Reply #14

urbion

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 I'm the only one who feels that max runs slower, mostly while working with materials?