Author Topic: corona cinema4d on "apple silicon"?  (Read 17647 times)

2020-11-18, 21:24:50
Reply #15

sirio76

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Rendering on the MacMini you're going to run out of RAM very, very quickly.
Not necessarily, I can’t speak for M1 machine since I don’t have one, but even on standard Intel system MacOS is very efficient regarding memory management and remarkably stable. I own and use both Mac and Windows PC(both Intel and AMD) and while both OS should support compressed memory, that really work way better on Mac.
Years ago I was able to render a very large scene within 16GB on an old MacBookPro, the same scene required more than twice as much physical RAM on other systems equipped with 64GB, the MBP was still able to render without mayor slowdown/instability.
The new hardware/OS should work even better in that regard, so why I do agree that 16GB maybe few for some (including me) it may be plenty for many, after all GPU folks are still working with less than that on average;)
Always remember that this machines are just entry level systems, and probably their target audience will find 16GB sufficient for their needs, of course for more heavy tasks is better to wait for proper hardware with more physical RAM.
« Last Edit: 2020-11-18, 21:29:27 by sirio76 »

2020-12-09, 18:36:26
Reply #16

dok-rz

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Meanwhile I have my M1 Mac mini running, with newest R23 C4D installed.
Corona plugin doesn't load at all, there's no error message or anything.

Corona Image Editor runs perfect, which was expected, the intel apps are on the fly translated by "rosetta 2".

As the plugin is not an application, rosetta doesn't help here.

So dear corona coders - please do code :-)

Cheers!

2020-12-09, 20:44:04
Reply #17

jojorender

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Hi dok-rz,
just curious, can you run the Corona Benchmark on your M1 mini?
If so, can you post a screenshot of your score here?
Thanks!

2020-12-10, 21:33:17
Reply #18

dok-rz

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I didn't know Corona Benchmark does exist :-)
Just downloaded it, it runs in Rosetta mode, seems to have some issues with refreshing the viewport while rendering, but it works. See screenshot, I don't have any comparison to other Macs, will try tomorrow on an intel Mac mini.


2020-12-10, 21:49:43
Reply #19

jojorender

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Thanks for posting the screenshot.
This will be interesting once the corona code will be optimized for M1 or 2… or M3…
If you already compare mini’s, Cinebench R23 is optimized for M1 and would be interesting to see how Intel mini and M1 mini compare there. Post some results when you get to it.
I’ve seen some Cinebench M1 scores that are mind-blowing… 

2020-12-10, 22:15:46
Reply #20

dok-rz

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I ran Cinebench R23 on my MacMini 2018 i5
System: Intel Core i5-8500B @ 3 GHz
Multi-Core: 5365
Single-Core: 1065

on M1 see screenshot

I wouldn't say mind-blowing, but for a computer with a mobile chip that stays total silent, and draws a total system power of about 30 Watts when running full speed, that's great.
Its enough for my C4d needs, but I really want to use Corona Renderer...

2020-12-11, 08:53:33
Reply #21

dok-rz

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ok now I ran Corona Benchmark on the MacMini 2018 i7 (this is not the i5 posted with cinebench),
see sceenshot

So its
i7
Time 02:41, Rays/sec: 3,007,360
vs
m1 (with rosetta x86 translation)
Time 03:34, Rays/sec: 2,266,370


2020-12-11, 18:50:01
Reply #22

BigAl3D

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I also was unaware Corona had a benchmark app. Just for giggles, I ran it on this 2013 Mac Pro. I left browsers and other things open since that's how I end up rendering anyway. Curious that the Intel Mini beat the Trashcan considering the high clock rate and 8 cores. I too am keeping my fingers crossed for good and fast things on the Mac side of life.

2020-12-12, 10:17:31
Reply #23

runx

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Maybe C4d 22 or lower will run Corona Plug-in, as both have to be emulated?!

2021-01-18, 13:25:15
Reply #24

frv

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Would love to see an update on progress for Apple silicon. I don't see any developments on the roadmap.

Corona is one of the few really good render options we have on Apple hardware icw C4D. The reason I might hang on to Apple for while more. But if Corona isn't going anywere on the new Apple silicon I might give up and go PC/GPU.

So, Corona team, any news to share or an update on what to expect ?

2021-01-19, 03:19:43
Reply #25

BigAl3D

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Curious @FRV that you would jump to a completely different render engine and workflow, when you could just use Corona on the Windows machines and a 64-core Threadripper or something fast like that? If you like Corona, then you can easily stay with it on Windows. Just an observation. If I jumped to Windows, I would stay with Corona.

2021-01-20, 14:20:39
Reply #26

Ales

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Regarding how to get Corona running on S22/R23 with Rosetta - see https://forum.corona-renderer.com/index.php?topic=32050.0

2021-01-21, 01:44:37
Reply #27

frv

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@bigA
your right, I could just stay with corona on a pc.

But I see here at the office what people do with Lumion and once I go PC,  I might go for Lumion (will never be available on a Mac) as well. Its just that I am used to Apple now for over 30 years and I like the Apple ecosystem and looks of the hardware. Corona made me stay so far. I am an architect and the typical render workflow of the past 15 years is fading to easier to use and much quicker app's. Obviously with a bit of a price to pay in terms of image quality. My clients don't see the difference though. Pressing a button and wait for things to see is no longer for this generation of architects. Its all real-time now. Apple has lost it basicly with architects in general. But what kept me going on a mac was really Coronarender. If Corona is not going to support Apple silicon or new iMacs are a bit of a let down I will for sure in the second quarter of this year start investing in a PC with Lumion or get myself familiar with Unreal Engine.

Whats really funny actually, that the number one reason people are so taken with Unreal or Lumion, or even Redshift, is not even real time feed back. Its the cinematic atmospheric volumetric effects. To get something simular in Corona is possible but extremly timeconsuming. In Lumion its instant with the click of a mouse. Almost any image in Lumion looks fantastic, the sunrays through the trees and windows. Its just so very easy to do.

2021-01-21, 18:09:42
Reply #28

BigAl3D

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@fey That makes a lot of sense. Fingers crossed. Haven't used Lumion, but have tinkered with Unreal Engine and it was amazing. i only messed with making levels for Unreal Tournament, but still amazing. Good luck.

2021-01-26, 17:54:23
Reply #29

frv

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I am just hoping the Corona team will provide some updates on developments for Apple silicon. C4D works very well and Vectorworks is great on the m1. If Corona also joines the club I might still be working with Mac's for the foreseable future. New iMac's will propbably be available around March. But I have hopes I will be able to do some work on my m1 laptop with Corona any time soon.