Author Topic: Bathroom Model - Modo and Corona  (Read 5581 times)

2016-03-18, 17:30:48

leocv

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Hi everyone!

I want to share with you this project of bathroom that I did.
Everything was modeled by me in Modo.
As always my workflow was Modo for modeling, UV and Texturing. Render was done with Corona Renderer via 3dsmax.

This is a commercial scene so if you are interested you can find more informations in my behance.
behance.net/leonardovieira

Hope you guys like! C&C are very welcome :)

Cheers,
Leo.

The images











KISS Principle
Keep it simple, stupid!

www.behance.net/leonardovieira

2016-03-18, 18:27:44
Reply #1

Neko

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Wow!Cool for me!
Which format did you use for export from Modo?

2016-03-21, 13:16:04
Reply #2

leocv

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Thanks Neko!

I use collada(.dae) format when I export from Modo to 3dsmax.
It conserves all of my UV´s  and materials assigned in Modo. Fbx does work fine too.

Leo.
KISS Principle
Keep it simple, stupid!

www.behance.net/leonardovieira

2016-03-21, 13:19:11
Reply #3

Neko

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Thanks Neko!

I use collada(.dae) format when I export from Modo to 3dsmax.
It conserves all of my UV´s  and materials assigned in Modo. Fbx does work fine too.

Leo.

So in this way you don't convert the materials in Corona mtl, right?
Did you use only the Corona lighting?
Thanks a lot!;)
I will try it!...

Congratulations again, really good job!

2016-03-21, 14:27:33
Reply #4

leocv

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Thanks! I am glad you liked it

The materials in the scene are all corona mtl.
I used to assigned material in Modo so that way it is much easier to reassign the right materials in 3dsmax.
I do that to maintain some materials in objects that have more than the two materials. So instead of select each polygon in 3dsmax for assign a material I use the selection that I did previous in Modo. That works really fine and is pretty fast. :)

I used only  Corona sun + sky + Corona lights  in this scene.

Leo.
KISS Principle
Keep it simple, stupid!

www.behance.net/leonardovieira

2016-03-21, 14:48:53
Reply #5

Neko

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Thanks! I am glad you liked it

The materials in the scene are all corona mtl.
I used to assigned material in Modo so that way it is much easier to reassign the right materials in 3dsmax.
I do that to maintain some materials in objects that have more than the two materials. So instead of select each polygon in 3dsmax for assign a material I use the selection that I did previous in Modo. That works really fine and is pretty fast. :)

I used only  Corona sun + sky + Corona lights  in this scene.

Leo.

Yes sure...
In fact I didn't understand without change the materials how was possible!eheheheh...
You keep the materials from Modo only for "reference"...

Thank you!;)

2016-03-22, 15:34:52
Reply #6

leocv

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Yes! That way is so much easier to select the polygons to apply the materials.

Hugs,
Leo.
KISS Principle
Keep it simple, stupid!

www.behance.net/leonardovieira