lightmansor: Oh. I completely forgot this thread. There are several ways of doing eyes... The problem is with SSS that everything that penetrates geometry ie. eyes will bleed according to the translucency / absorption color. So you will end up having white border around the eyes / eyelids. You can see the effect with the teapot, eyeball example I posted. The only way of fix that is to plug the diffuse color to translucency and doing a little bit of output adjustment. I can share my eye model + shader if you want it.