Chaos Corona Forum

Chaos Corona for 3ds Max => [Max] Corona Goodies - User Contributions => Topic started by: pBarrelas on 2015-05-10, 05:24:17

Title: Corona Shader Ball
Post by: pBarrelas on 2015-05-10, 05:24:17
OK guys, here is the Shader Ball scene that I promised to share. I was just waiting for A2 to be released.
As mentioned before, the original design is from Ludvik Koutny. I modeled it from an image I saw at the Corona's website and made the scene setup. I asked his permission to use his design and to share the scene with the community.
The HDRI used here is free and from: http://gl.ict.usc.edu/Data/HighResProbes/ (http://gl.ict.usc.edu/Data/HighResProbes/)
It's in C4D format and was built in R16.

Let me know if you have any issues.

Shader Ball V1.1 C4D File: https://www.dropbox.com/s/epac2dnaktg741c/Shader%20Ball-V1.1.rar?dl=0 (https://www.dropbox.com/s/epac2dnaktg741c/Shader%20Ball-V1.1.rar?dl=0)
FBX: https://www.dropbox.com/s/l7qqzlhuy9tz1ea/Shader%20Ball-V1-FBX.rar?dl=0 (https://www.dropbox.com/s/l7qqzlhuy9tz1ea/Shader%20Ball-V1-FBX.rar?dl=0)
Corona Logo: https://www.dropbox.com/s/saj0fbe4o9c8ijt/Corona%20Logo.rar?dl=0 (https://www.dropbox.com/s/saj0fbe4o9c8ijt/Corona%20Logo.rar?dl=0)

Shader Ball V2.0
The Shader Ball scene was updated to V2.0 and I produced a video explaining how to use the new features.
It was built in C4D R17 and Corona A6.
C4D file:http://gofile.me/39HNa/5pWQHhccU (http://gofile.me/39HNa/5pWQHhccU)
FBX file:http://gofile.me/39HNa/YubbzqWZK (http://gofile.me/39HNa/YubbzqWZK)
Title: Re: Corona Shader Ball
Post by: maru on 2015-05-11, 12:25:25
Can you show what it looks like when textured (some wood/brick for example)?
Title: Re: Corona Shader Ball
Post by: pBarrelas on 2015-05-11, 12:42:50
Can you show what it looks like when textured (some wood/brick for example)?
I added a wooden floor material render to the 1st post.
Title: Re: Corona Shader Ball
Post by: maru on 2015-05-11, 13:56:30
Thanks, I just wanted to see how it is mapped. Looks pretty ok. It's really hard to uvw-map such objects, maybe it's not perfect here, but looks really good.
Title: Re: Corona Shader Ball
Post by: 4b4 on 2015-05-15, 09:40:44
Thanks for the shaderball pBarrelas, looks good.

Out of interest I noticed in the render settings you'd cranked the Highlight compression to 5 and upped the contrast. Is this something you regularly do with scenes rendered with Corona?
Title: Re: Corona Shader Ball
Post by: pBarrelas on 2015-05-15, 11:33:10
Thanks for the shaderball pBarrelas, looks good.

Out of interest I noticed in the render settings you'd cranked the Highlight compression to 5 and upped the contrast. Is this something you regularly do with scenes rendered with Corona?
Thanks! I'm glad you're finding it useful!
Regarding the render settings, The Highlight Compression is for when you have to deal with over exposed areas. I always use it when dealing with 16Bit images. When I render 32Bit images, this setting needs to be at the default "1" and I deal with it in post.
The Contrast, well, this is for when you need more contrast in your rendered image. I never use this because I take care of it also in post.
In this particular case, I have it set like that, because I'm not going to make any post work on material test images, so I need them to look "finished", if you know what I mean!
Title: Re: Corona Shader Ball
Post by: JoeVallard on 2015-05-25, 22:29:53
Could you possibly upload an .obj?
Title: Re: Corona Shader Ball
Post by: pBarrelas on 2015-05-26, 00:04:06
Could you possibly upload an .obj?
I added an FBX file and the logo.
The texture on the floor is a C4D shader. If you want I can render it as texture for you to match my look.
Title: Re: Corona Shader Ball
Post by: JoeVallard on 2015-05-26, 07:22:54
I really do like this Shader Ball, it shows larger surface areas then most do.
But the uv seams on the edges, break displacements in max.
Title: Re: Corona Shader Ball
Post by: maru on 2015-05-26, 09:54:03
There is no "keep continuity" option in Corona yet so I think this is impossible to fix unless the model is perfectly uvw-mapped. And it could be impossible in this case.
Title: Re: Corona Shader Ball
Post by: pBarrelas on 2015-05-26, 11:58:50
I really do like this Shader Ball, it shows larger surface areas then most do.
But the uv seams on the edges, break displacements in max.

Maru is correct!
Regarding the Shader Ball UVs, there's no way of unwrapping it in such way that we'd get only 2 UV islands. If I did so, the Uvs would get really distorted.
Title: Re: Corona Shader Ball
Post by: pBarrelas on 2015-05-26, 12:11:09
Shader Ball V1.1 released.
Added to the top null, the ability to drag and drop the material to the link and deal with UV repetitions in only one place rather than having to deal with 2 texture tags. I'm lazy ;)
Title: Re: Corona Shader Ball
Post by: -Ben-Battler- on 2015-06-19, 11:44:18
In case somebody of the Max community wants to use this Shader Ball, here is a converted version.

Up to date with Corona 1.1, 3ds Max 2014

https://www.dropbox.com/s/h4wxnrc8jek45r3/Corona_Shaderball_Max.zip?dl=0 (https://www.dropbox.com/s/h4wxnrc8jek45r3/Corona_Shaderball_Max.zip?dl=0)

Cheers
Title: Re: Corona Shader Ball
Post by: pBarrelas on 2015-06-19, 13:59:55
In case somebody of the Max community wants to use this Shader Ball, here is a converted version.

Up to date with Corona 1.1, 3ds Max 2014

https://www.dropbox.com/s/h4wxnrc8jek45r3/Corona_Shaderball_Max.zip?dl=0 (https://www.dropbox.com/s/h4wxnrc8jek45r3/Corona_Shaderball_Max.zip?dl=0)

Cheers
Many thanks for converting the scene for Max!
Title: Re: Corona Shader Ball
Post by: -Ben-Battler- on 2015-06-19, 16:49:37
No Problem :)
Title: Re: Corona Shader Ball
Post by: pBarrelas on 2016-07-18, 20:51:50
The Shader Ball was updated to version 2.0. Please read the 1st post.
Title: Re: Corona Shader Ball
Post by: steyin on 2016-07-19, 18:13:14
Can you export the file to a format for use with MAX? I don't recall if you or someone else did it for the 1.0 version, but I've been using it in MAX since whomever converted it the first time. Would be appreciated if you could!
Title: Re: Corona Shader Ball
Post by: pBarrelas on 2016-07-19, 18:26:46
Can you export the file to a format for use with MAX? I don't recall if you or someone else did it for the 1.0 version, but I've been using it in MAX since whomever converted it the first time. Would be appreciated if you could!
Sure, I'll add the FBX to the 1st post. If you manage to make an updated version in MAX, please share it here too.
Title: Re: Corona Shader Ball
Post by: zbieraj on 2016-10-09, 21:40:41
Issue regarding version 2.0:
On C4D for Mac the scene crash Cinema when trying to make live preview of it and the scene is not bright when making normal renders.
Title: Re: Corona Shader Ball
Post by: pBarrelas on 2016-10-13, 18:58:26
Sadly I can't test the scene in Mac but it's supposed to give the same result.
Title: Re: Corona Shader Ball
Post by: sht on 2016-11-24, 10:25:18
Hi,

thanks for the ball ;-)

looks good!
Title: Re: Corona Shader Ball
Post by: indexofrefraction on 2017-05-30, 09:20:59
the link for the C4D 2.0 Shaderball is offline !

(C4D file:http://gofile.me/39HNa/5pWQHhccU) --> OFFLINE
Title: Re: Corona Shader Ball
Post by: Beanzvision on 2018-03-04, 11:18:37
the link for the C4D 2.0 Shaderball is offline !

(C4D file:http://gofile.me/39HNa/5pWQHhccU) --> OFFLINE

Here's an updated version for C4D.
https://mega.nz/#!ZTZVEKjb!pensDFAF49cev1ruHZbDyNsu0u5udHU2FFJ4dzOYqUM
Title: Re: Corona Shader Ball
Post by: Eddoron on 2018-03-05, 20:19:18
I see what you did there ;)
Title: Re: Corona Shader Ball
Post by: Beanzvision on 2018-03-07, 08:37:25
I see what you did there ;)
:)
Title: Re: Corona Shader Ball
Post by: Eddoron on 2018-03-20, 07:29:26
I fixed the xpresso and added controls for the cloth.
Title: Re: Corona Shader Ball
Post by: Beanzvision on 2018-03-20, 21:26:43
I fixed the xpresso and added controls for the cloth.
Ah good stuff, I'll check it in the morn.
Title: Re: Corona Shader Ball
Post by: martonlente on 2018-06-16, 18:48:15
Hello,

Unfortunately the provided link for the Shader Ball V2.0 file no longer work – it just doesn't load.
Title: Re: Corona Shader Ball
Post by: Eddoron on 2018-06-20, 23:09:39
Use mine for 3.1. Just 3 posts above.
Title: Re: Corona Shader Ball
Post by: Eddoron on 2018-07-18, 07:07:25
Updated Shader Ball + nice mystery material to be released this week.
Title: Re: Corona Shader Ball
Post by: Shawn Astrom on 2018-07-19, 05:49:24
Fantastic work on the shader ball! I may use it in an upcoming tutorial if that's cool!

- Shawn
Title: Re: Corona Shader Ball
Post by: Beanzvision on 2018-07-19, 08:32:41
Bring it on! ;)
Title: Re: Corona Shader Ball
Post by: Eddoron on 2018-07-20, 01:59:37
So, here's V3.5

I'd be happy if you used it in a tutorial. Just post the video here.

Title: Re: Corona Shader Ball
Post by: Beanzvision on 2018-07-27, 15:39:31
So, here's V3.5

I'd be happy if you used it in a tutorial. Just post the video here.
Thanks for your permission, I might just take you up on that. ;)
Title: Re: Corona Shader Ball
Post by: steyin on 2018-07-27, 17:23:37
Can you export the updated file in FBX? Much appreciated.
Title: Re: Corona Shader Ball
Post by: Eddoron on 2018-07-28, 01:03:31
So, here's V3.5

I'd be happy if you used it in a tutorial. Just post the video here.
Thanks for your permission, I might just take you up on that. ;)

Well, it's not mine. I just added stuff.

BTW Here's the FBX
Title: Re: Corona Shader Ball
Post by: sszyszka on 2020-03-18, 05:36:27
Thanks for putting this together! I'm unable to find the scale controls, though. Am I missing something or has that function been removed?

Thanks,

-Sebastian
Title: Re: Corona Shader Ball
Post by: romullus on 2020-03-18, 10:49:18
Scale can be controlled per material in bitmap loader nodes or per object with UVWxform modifier.
Title: Re: Corona Shader Ball
Post by: sszyszka on 2020-03-18, 18:04:12
Thanks. Does that adjust bump and displacement height accordingly? Sorry if this seems rudimentary, I'm getting back into C4D after a long hiatus due entirely to how much I like Corona and there are many things I need to catch up on. I appreciate your time.

-Sebastian
Title: Re: Corona Shader Ball
Post by: romullus on 2020-03-18, 19:57:48
I thought you're asking about 3ds Max. I think you'll better ask this in C4D board: https://forum.corona-renderer.com/index.php?board=49.0 There's more chance to get the answer from pro user or support staff.
Title: Re: Corona Shader Ball
Post by: sszyszka on 2020-03-18, 22:33:01
Got it. Sorry for the confusion.

-Sebastian
Title: Re: Corona Shader Ball
Post by: burnin on 2020-03-20, 01:36:15
I thought you're asking about 3ds Max. I think you'll better ask this in C4D board: https://forum.corona-renderer.com/index.php?board=49.0 (https://forum.corona-renderer.com/index.php?board=49.0) There's more chance to get the answer from pro user or support staff.
There's a reason for confusion. You can understand it, if you read the OP: ..."It's in C4D format and was built in R16."
So I believe a title edit and placement in proper category would be in order.
Title: Re: Corona Shader Ball
Post by: romullus on 2020-03-20, 10:06:39
There's also FBX, OBJ and max versions provided throughout the topic. There's no need to move it to DCC specific board, it is located in correct place.
Title: Re: Corona Shader Ball
Post by: marcelsouza3d on 2024-03-23, 21:32:01
Hello everybody
I searched intensely but I couldn't find a material studio 3d file anywhere that is similar to the cosmos browser like the attached image.

I'm building my own material library and I'd like to make it similar to this corona renderer preset.

I'm working with 3ds max and corona 11.

Thank you all.
Title: Re: Corona Shader Ball
Post by: burnin on 2024-03-25, 14:36:09
Those look like from standard C4D 'material preview' scene (a sphere lit w/ Point, Area & IBL/HDRI Light).