Author Topic: AMD vs INTEL Far Bump Calculation  (Read 11893 times)

2020-04-30, 17:06:30
Reply #15

Fluss

  • Active Users
  • **
  • Posts: 553
    • View Profile
any news on this issue? I still have artifacts on the latest daily build

2020-05-01, 10:21:01
Reply #16

rowmanns

  • Corona Team
  • Active Users
  • ****
  • Posts: 1892
  • Corona for 3ds Max QA Team
    • View Profile
Hi,

We understand what is causing this issue, it is to do with some internals being interpreted differently on Intel and AMD.

We are still looking into a fix for this, but as usual I can't give any timescales.

Rowan
Please read this before reporting bugs: How to report issues to us!
Send me your scene!

2020-05-01, 11:27:05
Reply #17

Fluss

  • Active Users
  • **
  • Posts: 553
    • View Profile
Waiting for the fix then, thx for the update rowmanns. Btw, is affecting the noise map only or does it extends to anything bump related?

2020-05-04, 09:11:18
Reply #18

rowmanns

  • Corona Team
  • Active Users
  • ****
  • Posts: 1892
  • Corona for 3ds Max QA Team
    • View Profile
Hi,

I'm actually not sure about that one, I know that in the past there was a similar problem which affected how scatters were distributed on AMD and Intel but we already fixed that one.

I'll let you know when there is some more info on this.

Cheers,

Rowan
Please read this before reporting bugs: How to report issues to us!
Send me your scene!

2020-08-19, 17:36:03
Reply #19

rowmanns

  • Corona Team
  • Active Users
  • ****
  • Posts: 1892
  • Corona for 3ds Max QA Team
    • View Profile
Hi All,

This is fixed in v6 RC3, please test it out and let me know if there are any issues.

Cheers,

Rowan
Please read this before reporting bugs: How to report issues to us!
Send me your scene!

2020-08-24, 18:09:33
Reply #20

Fluss

  • Active Users
  • **
  • Posts: 553
    • View Profile
Thx for the update rowmanns, will test it ASAP.