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News / Re: [fall 2013] Thoughts on development
« on: 2013-09-17, 16:08:24 »
HELL YEAH! :)
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Hey Loocas ! IT worked ! Thanks ! :)
BTW, i am gettint a LOT of nodes spitting erros, saying that the processor donĀ“t support SSE4.1. This is a problem with the type of processors used right ?
This renderfarm is a mix of Dual, quad and OctoCore render Blades...
2013/03/19 20:55:16 ERR: Missing dll: coronautils2013.dlt - CoronaMtl
2013/03/19 20:55:16 ERR: Missing dll: coronautils2013.dlt - CoronaLight
2013/03/19 20:55:16 ERR: Missing dll: corona2013.dlr - CoronaRenderer
[Directories]
Corona=C:\Program Files\Autodesk\3ds Max 2013\Plugins\Corona
Damn, that was fast !! great news, thanks a lot for taking the time to do that :)
Now where have I heard that before Loocas ;-)
if (inputColor <= 0.00304) then
(
outputColor = inputColor*12.92
)
else
(
outputColor = (1.055 * (pow inputColor (1.0/2.4)) - 0.055)
)
I sometimes encounter interfaces that are so horrible (for example ... ribbon...)
Yes, Luxology VFB is indeed nice, but also very slow. That's the point. I too would be happy for feature rich VFB, but i do not think GPU acceleration is something easy, and CPU version will never be fast with large feature set.
Honestly, i think that wanting VFB to be a complete post production tool and wanting it to be simple and fast goes against each other.
You should keep in mind that VFB will be most of the time displaying output while rendering, therefore CPU usage will be 100%. At such CPU usage, it's quite hard to get even raw output image without UI elements going at smooth and steady framerate as color mapping has to be recomputed on every interaction. Let alone VFB with dozens of gadgets.