Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.


Messages - loocas

Pages: 1 [2] 3 4 ... 7
16
Hi,

when I use the 2013 plugins in Max 2014 I'm getting a "Procedure couldn't be found" error on startup.

Is there anything special needed for Max 2014 to get Corona working? I thought Max 2013 and 2014 shared the same SDK version, no?

Thanks in advance.

17
Hmm how did you do this? When I am trying to save point cache file for object with animation where number of faces changes it says "point count changed while recording" or "cache file is not a valid file".

Tried enabling MB for the geometry with modifiers, got a freeze right now, will try to submit minidump.

I'm changing the smoothing using the Smooth modifier after the point cache, then I subdivide the mesh based on the resulting smoothing.

I don't know why this is such a problem for corona as the number of verts shouldn't be changing at all.

18
specifically there is changing number of normals

Well, this is a huge problem as I specifically need this feature in order to achieve the effect I'm after. :(

19
I was told it was because the changing topology of my mesh. Not sure about that, I'd have to double check that as I'm subdividing heavily the mesh based on smoothing groups, dynamically, so that might be the real problem here. Which would be a huge problem for me as I need this "paper like" look.

20
Aaaaaaand, Corona hangs when using XMESH.

Great...

21
Ah, no, my bad, the motion blur IS NOT THERE, it was being created by transformation (atop the point cached geom, I'm animating the object's transform as well), so that is being calculated, but the PT is being IGNORED alltogether. :(

22
There might be something more to this concrete scene, because it seems that Corona does not ignore point cached geometry at all under certain conditions.

Can anyone confirm this, please? I'll investigate further...

23
Once again, the ever returning bug of ignoring motion from point cached geometry.

This is a standard point cached geom (xml/mc), animation of paper crumpling, that is completely being ignored by Corona.

The white ball there (the smear) is an animated sphere just to make sure motion blur actually works in Corona.

Please, fix this!!! I need MBlur asap!

Corona version: 1.01.00, Maxsdk version: 2014

Build timestamp: Jun 16 2015 16:48:31
Defines: Wide RGB

24
[Max] Daily Builds / Re: Daily builds
« on: 2015-01-12, 00:19:57 »
The latest build is incredibly broken!!!

- Mask RE doesn't render anything, is black

- The (idiotic - just my opinion on the buttons) renderer rollouts buttons cannot be pressed more than one at a time, only one rollout is active, which is INCREDIBLY ANNOYING!!!!! If this is a feature, jesus f**k!!! I'm sticking with the December 2014 version until the devs come to their senses.

- Sometimes the RE VFBs don't show up at all. Sometimes they do.

and more... I'll report as I stumble upon those...

#1 and #2 is caused by switching from new build back to old one - all materials "Visible in masks" checkbox gets unchecked. There are no problems when going forward. I will try to find a solution that will permit going to older builds. You can create a maxscript that will set all your materials "visible in masks" property to solve this.

#2: right mouse button works as before

Cheers, figured out the material switch after some more testing.

The buttons, I still think they're ... well... you know. :)

25
[Max] Daily Builds / Re: Daily builds
« on: 2015-01-11, 23:50:32 »
The latest build is incredibly broken!!!

- Mask RE doesn't render anything, is black

- The (idiotic - just my opinion on the buttons) renderer rollouts buttons cannot be pressed more than one at a time, only one rollout is active, which is INCREDIBLY ANNOYING!!!!! If this is a feature, jesus f**k!!! I'm sticking with the December 2014 version until the devs come to their senses.

- Sometimes the RE VFBs don't show up at all. Sometimes they do.

and more... I'll report as I stumble upon those...

26
Gallery / Re: Mercedes-Benz 2015 S-Class Coupe
« on: 2014-10-01, 23:55:51 »
Those are some sexy renders, man! Very, very nice!

27
[Archive] Alpha Builds / Re: Alpha v6 released
« on: 2014-03-19, 09:49:10 »

28
He's forgetting about me...


29
Don't forget that RAW passes are actually very important here because in most cases you will be utilizing the actual BEAUTY pass and dividing it into secondary passes. Otherwise your AA won't work, unfortunately.

30
[Max] General Discussion / Re: Corona Alpha4 Benchmark scene
« on: 2014-01-04, 15:11:48 »
Corona Renderer Alpha 4 benchmark scene
 Living room 100 passes
Dual Intel(R) Xeon(R) CPU E5-2630 v2 @ 2.60GHz, 48GB of RAM
Time: 0:4:13, Rays/s: 5,009,283

Pages: 1 [2] 3 4 ... 7