Chaos Corona Forum

Official Stuff => News => Topic started by: Ondra on 2013-09-17, 15:30:26

Title: [fall 2013] Thoughts on development
Post by: Ondra on 2013-09-17, 15:30:26
I originally wanted to release next alpha version as soon as distributed+interactive rendering features are done, but I have decided for several reasons to cancel Alpha v6 and instead go for first beta release by december 2013 - february 2014.

There will be several changes:

The main reason for this is that the changes will require rewriting some portion of the core, and don't want to waste time with stabilizing the current build just to overhaul it immediately after.

Daily builds are and will be still available to active testers (you still need to post some good corona renders in the gallery to get in)
Title: Re: [fall 2013] Thoughts on development
Post by: racoonart on 2013-09-17, 15:40:17
Awesome :) Sounds good to me.
Separate shading api is a very nice (and unexpected) idea!
Title: Re: [fall 2013] Thoughts on development
Post by: loocas on 2013-09-17, 16:08:24
HELL YEAH! :)
Title: Re: [fall 2013] Thoughts on development
Post by: ecximer on 2013-09-17, 16:08:58
Quote
Separate shading api for writing your own shaders.
It is very interesting!
Title: Re: [fall 2013] Thoughts on development
Post by: Bigguns on 2013-09-17, 16:11:43
yeah! SSS :P can't wait, we will need a hair shader too please for character creation :)
Title: Re: [fall 2013] Thoughts on development
Post by: CeBeP on 2013-09-17, 16:14:58
Fine, we are waiting for it...
Title: Re: [fall 2013] Thoughts on development
Post by: maru on 2013-09-17, 16:16:47
New web with direct download, gallery, tutorials, ...
Good idea.

Quote
new fake system, ...
Fake? Surprising idea.


As usual, can't wait for upcoming Corona development!
Title: Re: [fall 2013] Thoughts on development
Post by: lacilaci on 2013-09-17, 16:16:53
looks like we're going to see some new magic soon :D
Title: Re: [fall 2013] Thoughts on development
Post by: Oltskul on 2013-09-17, 16:17:21
is there any possibility of Price Spoiler?  Or sime timeframe for releasing comercial version?

Anyway: Looking forward for purchase!
Title: Re: [fall 2013] Thoughts on development
Post by: Polymax on 2013-09-17, 16:18:35
it's right way!
Title: Re: [fall 2013] Thoughts on development
Post by: cobra1979 on 2013-09-17, 16:25:26
Great news!!
Title: Re: [fall 2013] Thoughts on development
Post by: Ondra on 2013-09-17, 16:26:34
is there any possibility of Price Spoiler?  Or sime timeframe for releasing comercial version?

Anyway: Looking forward for purchase!

The price will be competitive, certainly one of the lowest amongst popular renderers. I have more concrete figures in my head, but last time I posted them I got lot of smack from many users (on warez sites, lol), so I will post them when I'll know how the final product will look.

Time frame: I would like to keep free beta going as long as possible, which will probably mean until I run out of development funds. There might be some preorders for discount prices later.

BTW: it took only half hour after posting this until I got another request for daily builds without attached renders. COME ON!
Title: Re: [fall 2013] Thoughts on development
Post by: Stan_But on 2013-09-17, 16:38:21
Good news! Good coding for you!

Quote
BTW: it took only half hour after posting this until I got another request for daily builds without attached renders. COME ON

send them to us)) we know what have do with them)
Title: Re: [fall 2013] Thoughts on development
Post by: Alessandro on 2013-09-17, 17:26:58
Good idea, fully approved ;)

So, have a good work, wait for beta 1 release!
Title: Re: [fall 2013] Thoughts on development
Post by: Juraj on 2013-09-17, 18:28:24
Hah, and there I thought I will lazily keep working within reguler alphas only, I'll guess I'll have to bite the bullet and try dailys. Doing currently third commercial project on this and it's just blast like each time.

Hope you'll be able to grow soon, I remember how faster Octane started developing once he hired people to help out, even starting simply with community manager.
The fundraise through some specific pre-order is good idea, just don't grow bitter when only handful percentage of users buy, but it could be atleast some additional funds for you.

I would wish you luck, but I am already decently addicted on this, so my faith is it will be all great !
Title: Re: [fall 2013] Thoughts on development
Post by: hglr123 on 2013-09-17, 18:35:50
Ondra, you have our support :)
Keep good work mate!
Title: Re: [fall 2013] Thoughts on development
Post by: rafpug on 2013-09-17, 18:49:44
I originally wanted to release next alpha version as soon as distributed+interactive rendering features are done, but I have decided for several reasons to cancel Alpha v6 and instead go for first beta release by december 2013 - february 2014.

There will be several changes:
  • New web with direct download, gallery, tutorials, ...
  • New features: participating media, SSS, advanced matte/shadows, new fake system, ...
  • New easy-to-use API for integration into additional software
  • Separate shading api for writing your own shaders.
  • New licencing system. Beta will still be free to use for limited time period, ending some time after the first commercial release.

The main reason for this is that the changes will require rewriting some portion of the core, and don't want to waste time with stabilizing the current build just to overhaul it immediately after.

Daily builds are and will be still available to active testers (you still need to post some good corona renders in the gallery to get in)

Hi Ondra,
Excellent, I will be next to this new render engine .... fast and powerful .

"I just hope not to have problems with the license, because until today the daily build, I can not use it .... but sooner or later this problem will be solved!"



Hah, and there I thought I will lazily keep working within reguler alphas only, I'll guess I'll have to bite the bullet and try dailys. Doing currently third commercial project on this and it's just blast like each time.

Hope you'll be able to grow soon, I remember how faster Octane started developing once he hired people to help out, even starting simply with community manager.
The fundraise through some specific pre-order is good idea, just don't grow bitter when only handful percentage of users buy, but it could be atleast some additional funds for you.

I would wish you luck, but I am already decently addicted on this, so my faith is it will be all great !

Hello Juraj_Talcik
CoronaRenderer is another planet ....!

You have to be optimistic in life



Greats
Raf
Title: Re: [fall 2013] Thoughts on development
Post by: terry on 2013-09-18, 06:15:25
what is the cost of a commercial license?
Title: Re: [fall 2013] Thoughts on development
Post by: Richy on 2013-09-18, 13:38:03
With upcoming SSS would be nice to have hair support, to start nice Corona character renders.
Title: Re: [fall 2013] Thoughts on development
Post by: Oltskul on 2013-09-18, 15:08:28
what is the cost of a commercial license?

Here you go:

is there any possibility of Price Spoiler?  Or sime timeframe for releasing comercial version?

Anyway: Looking forward for purchase!

The price will be competitive, certainly one of the lowest amongst popular renderers. I have more concrete figures in my head, but last time I posted them I got lot of smack from many users (on warez sites, lol), so I will post them when I'll know how the final product will look.

Time frame: I would like to keep free beta going as long as possible, which will probably mean until I run out of development funds. There might be some preorders for discount prices later.

BTW: it took only half hour after posting this until I got another request for daily builds without attached renders. COME ON!
Title: Re: [fall 2013] Thoughts on development
Post by: vkiuru on 2013-09-19, 09:08:08
Sounds like you have a pretty good idea of what you're doing. I wish you good luck with the beta! as long as things develop the way they have so far, you've already convinced some future customers.

Corona is your brainchild and technically it all seems to be under control. I would however suggest maybe giving some thought to how things are handled publicly. I'm talking about the forums specifically - not trying to diss anyone but a more professional approach might be worth considering once you go commercial.
Title: Re: [fall 2013] Thoughts on development
Post by: Ludvik Koutny on 2013-09-19, 09:15:53
Sounds like you have a pretty good idea of what you're doing. I wish you good luck with the beta! as long as things develop the way they have so far, you've already convinced some future customers.

Corona is your brainchild and technically it all seems to be under control. I would however suggest maybe giving some thought to how things are handled publicly. I'm talking about the forums specifically - not trying to diss anyone but a more professional approach might be worth considering once you go commercial.

Sure, the cold serious formal relationship to customers is exactly what they need. That's what convinced me not to buy a single piece of software from E-on after all :)
Title: Re: [fall 2013] Thoughts on development
Post by: Ondra on 2013-09-19, 09:46:38
Corona is your brainchild and technically it all seems to be under control. I would however suggest maybe giving some thought to how things are handled publicly. I'm talking about the forums specifically - not trying to diss anyone but a more professional approach might be worth considering once you go commercial.

can you be more specific? (In private message if you prefer) I am trying to use different approach from most software vendors, that i would summarize as "no bullshit policy"
Title: Re: [fall 2013] Thoughts on development
Post by: Polymax on 2013-09-19, 10:10:41
Quote
I am trying to use different approach from most software vendors

I think it's the right step that will give the greatest dividends!
Title: Re: [fall 2013] Thoughts on development
Post by: Juraj on 2013-09-19, 11:32:57
I think Vkiuru has a point too. No, it shouldn't be "cold formal", but some happy medium is always good way to go ( not pointing at anyone either here ). I know a lot of professional users, not enthusiasts, have very little patience to "community behaviour" on rather semi-official forum.

But it hardly matters now, but he rightfully mentions "future", where friendly/patient moderators are way to go, not just "locals" running amok on everyone.

Anyway, just wanted to support his suggestion, as I too see it valid.
Title: Re: [fall 2013] Thoughts on development
Post by: vkiuru on 2013-09-19, 11:52:22
I think Vkiuru has a point too. No, it shouldn't be "cold formal", but some happy medium is always good way to go ( not pointing at anyone either here ). I know a lot of professional users, not enthusiasts, have very little patience to "community behaviour" on rather semi-official forum.

But it hardly matters now, but he rightfully mentions "future", where friendly/patient moderators are way to go, not just "locals" running amok on everyone.

Anyway, just wanted to support his suggestion, as I too see it valid.

Thanks for voicing in Juraj. Yes, I did not mean communication should be clinically dead but things should be dealt with professional courtesy without exceptions. Keymaster seems to be on top of things so I'm sure things will go smoothly :)
Title: Re: [fall 2013] Thoughts on development
Post by: racoonart on 2013-09-19, 12:12:44
Yes, I did not mean communication should be clinically dead but things should be dealt with professional courtesy without exceptions.

It's a bit offtopic here but I want to write something anyways.
I think it's always a bit of a problem to find the right balance. When Corona was pretty unknown and very few users were registered here in the forums it was a bit easier to manage, but as more and more users are asking the same questions again and again (and some people don't seem to be willing to read the 1 or 2 posts before) it's understandable that it might get a bit "unfriendly" once in a while. I've been quitting from some other communities in the past when I noticed that it was forbidden to say something that could in-any-way mislead some people to feel attacked. I think that honest and direct answers are a good thing in a community - but - i think it's a bit harder if something goes commercial, like a render engine.
From my pov: say what you want to say, be honest without too much blabla but don't be rude. If some people can't deal with that - bad luck.

Title: Re: [fall 2013] Thoughts on development
Post by: Ludvik Koutny on 2013-09-19, 12:29:06
I am speaking for myself now, and sharing my vision, Keymaster may have different opinion, and his word is always the major one:

Once Corona goes commercial i suppose there will be a Main website presentation with shop, gallery, and also appropriate mail channels for information and support, as well as forum independent bug reporting/feature request system. Of course when Corona goes commercial, it will not be sold via forum and support will not be primarily done through forum either. But that does not in any way interfere with forum continuing to exist in same way as now.

Those who do no like forum environment will never have to interact with forum in any way. They will be able to get support, request information or resolve licensing situations via email conversation, which i expect to always be handled in a respectful formal tone. Same will apply for bug reporting and feature requests. So if one does not want to visit forum, they will never have to, and it will not prevent them from using Corona in any way.

At the same time, i hope forum will continue existing in the same form, with exception of removing build distribution and bug reporting parts from it and replacing them with links to appropriate channels, but i do not see anything wrong about sharing official information on forum as well as interacting with users on friendly level.

I am sure most of you know how hard is to reach out to for example Autodesk, and let them know about things in their software that make you life hard, or that could be improved in an innovative manner. They only rarely contribute to their own forums, and if they do, it is usually only regarding to some disastrous mistake they have left to slip through into their software.

I think being able to engage in a constructive discussion directly with the developer(s) of the software is always good for both community and software itself. Especially when users know their input can actually change something, instead of being just time wasted writing down ideas no one will ever read, because marketing department of the corporation has already made up their mind based on a research on how to sell as many new seats as possible.

Title: Re: [fall 2013] Thoughts on development
Post by: Ondra on 2013-09-19, 12:52:00
Yes, I did not mean communication should be clinically dead but things should be dealt with professional courtesy without exceptions.

It's a bit offtopic here but I want to write something anyways.
I think it's always a bit of a problem to find the right balance. When Corona was pretty unknown and very few users were registered here in the forums it was a bit easier to manage, but as more and more users are asking the same questions again and again (and some people don't seem to be willing to read the 1 or 2 posts before) it's understandable that it might get a bit "unfriendly" once in a while. I've been quitting from some other communities in the past when I noticed that it was forbidden to say something that could in-any-way mislead some people to feel attacked. I think that honest and direct answers are a good thing in a community - but - i think it's a bit harder if something goes commercial, like a render engine.
From my pov: say what you want to say, be honest without too much blabla but don't be rude. If some people can't deal with that - bad luck.
ah, you have a good point, I totally forgot about the hugbox syndrome ;)
Title: Re: [fall 2013] Thoughts on development
Post by: vkiuru on 2013-09-19, 14:08:05
Oh, don't get me wrong - I'm not sensitive enough to care about words on an internet forum, it was just an idea regarding how your community looks to outside visitors. It's not big enough a deal to go into specifics in public and I already explained my point to Keymaster via PM. I'm completely happy with an active forum full of information and won't bring it up again.
Title: Re: [fall 2013] Thoughts on development
Post by: Ondra on 2013-09-19, 14:14:33
Oh, don't get me wrong - I'm not sensitive enough to care about words on an internet forum, it was just an idea regarding how your community looks to outside visitors. It's not big enough a deal to go into specifics in public and I already explained my point to Keymaster via PM. I'm completely happy with an active forum full of information and won't bring it up again.
yes, this does not undermine your point, but we need to find balance. Both extremes are wrong.
Title: Re: [fall 2013] Thoughts on development
Post by: vkiuru on 2013-09-19, 14:38:24
Oh, don't get me wrong - I'm not sensitive enough to care about words on an internet forum, it was just an idea regarding how your community looks to outside visitors. It's not big enough a deal to go into specifics in public and I already explained my point to Keymaster via PM. I'm completely happy with an active forum full of information and won't bring it up again.
yes, this does not undermine your point, but we need to find balance. Both extremes are wrong.

Yes, of course. Also, thanks to Rawalanche for taking the time to write a thought out response on the previous page.

To touch topics specific to the development, since I'm not a coder, what would "writing your own shaders" mean in practice? What sort of things would be possible to achieve? would stuff like cartoon effects fall into this?
Title: Re: [fall 2013] Thoughts on development
Post by: Ondra on 2013-09-19, 14:43:53
yes, definitely, but you need to know some programming language, preferably C++, to do this.
Title: Re: [fall 2013] Thoughts on development
Post by: Polymax on 2013-09-19, 22:37:19
yes, definitely, but you need to know some programming language, preferably C++, to do this.
What about Delphi?
Title: Re: [fall 2013] Thoughts on development
Post by: Ondra on 2013-09-19, 23:07:23
no, unless it has C++ bindings
Title: Re: [fall 2013] Thoughts on development
Post by: yolao on 2013-09-21, 03:12:41
Fantastic, the new features looks great. I specially waiting for the SSS for doing character renders, hopefully it will render fast.

Thanks for all your work, keep going.
Cheers.
Title: Re: [fall 2013] Thoughts on development
Post by: yolao on 2014-02-09, 14:42:48
I originally wanted to release next alpha version as soon as distributed+interactive rendering features are done, but I have decided for several reasons to cancel Alpha v6 and instead go for first beta release by december 2013 - february 2014.

There will be several changes:
  • New web with direct download, gallery, tutorials, ...
  • New features: participating media, SSS, advanced matte/shadows, new fake system, ...
  • New easy-to-use API for integration into additional software
  • Separate shading api for writing your own shaders.
  • New licencing system. Beta will still be free to use for limited time period, ending some time after the first commercial release.

The main reason for this is that the changes will require rewriting some portion of the core, and don't want to waste time with stabilizing the current build just to overhaul it immediately after.

Daily builds are and will be still available to active testers (you still need to post some good corona renders in the gallery to get in)

Hi

Please can you give us an update on this. I was reading that SSS skin will still take a long time (is it just the SSS SKIN shader or SSS altogether that will take long...not for the next release). Also on the maya section it was mention of a release of the maya plugin together with Alpha 6...., so at the end we will not have beta 1 but alpha 6???

Many Thanks.
Cheers
Title: Re: [fall 2013] Thoughts on development
Post by: hydeman on 2014-04-08, 02:37:35
I'm also curious about this SSS thing ..