Author Topic: Reflections on car paint  (Read 150 times)

2024-04-24, 11:06:45

dzdesign

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Hi,
I'm trying to render some car models for paint options/swatches etc etc.

But the lights reflections are coming out a bit weird.

Attached are images and closeups.

Any idea why this would be?

Thank Yu
Dimitris

2024-04-24, 11:59:02
Reply #1

romullus

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  • Let's move this topic, shall we?
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I might be wrong, but it looks that you are using normal map for simulating the flakes, so the broken reflections kinda expected.
I'm not Corona Team member. Everything i say, is my personal opinion only.
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2024-04-24, 23:58:17
Reply #2

Aram Avetisyan

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It looks like bump on the clearcot (if used), which is similar to the base patterns.
If you are using Clearcoat, disable it bump/normal effect and see if the results are better.

Usually everything should be investigated - the model first of all. If everything is fine with it, check the material and UVs.
Aram Avetisyan | chaos-corona.com
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2024-04-25, 13:56:00
Reply #3

maru

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It could also be an issue with the model itself. Does it look correct if you apply a solid, non-reflective material to it?
It looks as if it had no smoothing groups. If that's the case, you can fix that by applying a "Smooth" modifier to it, then enabling the "Auto Smooth" option and cranking the Threshold value all the way up to 180.
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