Author Topic: Interactive rendering  (Read 134 times)

2024-05-07, 10:51:52

dunedin

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Hi ,
I have a question about the IR window. in earlier verssions of corona i used the ir window to work on the scene by putting in a lower pixel size in the output tab of the render setting. then when i needed to check the fine textures i had to render the full size with regional render and use the vfb, since ir window was to big and went offscreen.

now with the new corona built i noticed that even if i have a fullsize render in the rendersetting the ir window is still shown small and it adjust acording to the size I have on the ir window. Pressing the zoom to original size does seam not to work on the ir window. Can anyone clarify how the ir window and the output setting is connected? do i have to put in a lower output to work on the ir render? does it matter what size i have in the output render setting when useing the ir ( time and ram) ? how to check materilas in original size.

thanks for the help
colin

2024-05-07, 11:07:08
Reply #1

John_Do

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Hi,

Disable this setting, which is new and enabled by default starting from v10.


2024-05-07, 11:28:49
Reply #2

dunedin

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thanks for the tipp!

I still wonder what are people working with when useing ir. Do you keep the fullrender size or do you lower the size for working?

Best regrads
Colin

2024-05-07, 12:07:04
Reply #3

John_Do

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No prob !

I leave it enabled since it is the only way to dynamically change resolution when IR is running, including Film Aspect which is nice. I occasionally disable it when I need to check a detail in final res. However it would be convenient to be able to toggle it on/off during IR without having to restart it.

2024-05-07, 14:01:21
Reply #4

rafaz

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I did request this feature (on/off button) to be in the VFB UI looong time ago.., so we could change this on the go instead going into the prefs... but no words.