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[Max] Daily Builds / Re: Corona Slicer Material playground!
« on: 2021-12-13, 22:17:40 »
Devs,
First- amazing! This is a totally new way to approach imagery and very very excited about it! One issue(and this was sort of mentioned regarding intersecting meshes) is to figure out how to handle situations like the attached.
Left bottle - no slicer
Second bottle - showing the effect on just the liquid - amazing, dream come true!!!
Third bottle - the 'error' when you introduce the glass bottle to the Slicer (this is because the liquid intersects with the walls of the glass for correct rendering)
Forth bottle - final (incorrect) result with the glass is ignored in the Slicer Material. Since the cap is only taking place in the space between the glass walls.
Cheers!
First- amazing! This is a totally new way to approach imagery and very very excited about it! One issue(and this was sort of mentioned regarding intersecting meshes) is to figure out how to handle situations like the attached.
Left bottle - no slicer
Second bottle - showing the effect on just the liquid - amazing, dream come true!!!
Third bottle - the 'error' when you introduce the glass bottle to the Slicer (this is because the liquid intersects with the walls of the glass for correct rendering)
Forth bottle - final (incorrect) result with the glass is ignored in the Slicer Material. Since the cap is only taking place in the space between the glass walls.
Cheers!