Author Topic: Unreal Engine 4 for ArchViz - Thoughts?  (Read 292317 times)

2015-06-30, 23:24:31
Reply #150

philippelamoureux

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I would like to but I want to finish my interior/exterior scene first. It's taking forever to finish cause it's summer and I'm lazy! I'm not an architect / designer so I'm not sure If I can come up with a really neat idea for the vineyard. It's gonna be a lot of work to do it solo too!

2015-07-04, 05:30:55
Reply #151

philippelamoureux

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New scene from Benoit Dereau, the guy who made Unreal Paris. Much bigger scene this time.


2015-07-28, 07:10:10
Reply #152

philippelamoureux

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Xoio released their Winter Chalet as a playable demo (VR included). It's seriously awesome.

http://xoio.de/en/interactive-winter-scene/

2015-07-28, 13:41:20
Reply #153

lasse1309

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hola :D yes, we did!

actually the whole UE thing is quite cool, but - as you might guess - a lot of work. I really love the koola snow trees and falling snow! too bad our trees did not make it to that stage; seriously hardware demands are very high, even with excessive LOD staging. actually trees are very hard to light properly (vine plants as well btw). leaves tend to blacken out..


have fun with it!

(actually i was quite surprised to find this UE thread on beloved corona forum)

Lasse
xoio
« Last Edit: 2015-07-28, 14:35:15 by lasse1309 »

2015-07-28, 15:38:49
Reply #154

tomislavn

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Xoio released their Winter Chalet as a playable demo (VR included). It's seriously awesome.

http://xoio.de/en/interactive-winter-scene/

Haha, now that is some wicked UE4 sorcery :). Very nice job xoio! I wish I had time to study UE4 a bit, been planning to do it for ages now :)
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2015-08-01, 16:08:48
Reply #155

chrisis

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What could be better than visiting the corona forum *and* reading about UE4 :)

The Xoio scene is quite awesome. Lasse, thank you for releasing it!
In free walk mode, how would one go about getting in the building? Oh, and throwing snowballs is totally awesome!


Here is another winter scene btw. :) Definately not as nice, but the r&d was aimed towards getting decent GI (resulting in 70 hour bakes), and mimicking some offline render features such as 2 sided mats and skylight portals.


2015-08-11, 05:16:09
Reply #156

philippelamoureux

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UE4arch.com latest scene. Interior+exterior with nice menu and controls. Made by Rafareis123 on unreal engine forums.


2015-08-11, 11:44:42
Reply #157

Juraj

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This guys mastered how to unwrap architectural elements for flawless GI, same goes go finicky lightmass.

It simply looks great. Is he selling this one yet.. ? Would buy I think.
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2015-08-11, 13:08:40
Reply #158

tomislavn

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UE4arch.com latest scene. Interior+exterior with nice menu and controls. Made by Rafareis123 on unreal engine forums.


This is insanely cool :O I love this one!
My 3d stock portfolio - http://3docean.net/user/tomislavn

2015-08-11, 16:36:23
Reply #159

borisquezadaa

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Hope all interface is built using blueprints system.
What i do with Corona My Corona post of random stuff rendering
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2015-08-13, 14:44:52
Reply #160

lasse1309

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2015-08-14, 23:16:02
Reply #161

philippelamoureux

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New arch viz toolkit coming to marketplace soon, for 85$. No more time spent settings up 56 000 blueprints.


https://forums.unrealengine.com/showthread.php?79885-HAL-Archviz-Toolkit-Marketplace-submission

Apparently it's gonna come with tutorials and everything you need to add interactivity to your presentation.

2015-08-14, 23:23:34
Reply #162

philippelamoureux

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This guys mastered how to unwrap architectural elements for flawless GI, same goes go finicky lightmass.

It simply looks great. Is he selling this one yet.. ? Would buy I think.

Stay tuned Juraj. I'm quoting Rafareis123 (ue4 arch) here about his Riviera House project :

Thanks guys!

I'm going to release a video-lesson soon, I think in december. I will explain the whole process of getting a photorealistic result like that.

I also gave a support for the guys from Epic about the lightmass parameters and I think they will going to put some parameters on the editor or something.


:-)

2015-08-19, 23:37:06
Reply #163

cecofuli

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OFFICIAL VIDEOTUTORIAL STINGRAY

The correct name should be "STINREAL" =)

It's veeery similar  (as UI, concept  and interface) to Unreal.

Stingray, I think, will use a Beast lightmapping tecnology.


« Last Edit: 2015-08-20, 00:23:06 by cecofuli »

2015-08-19, 23:45:41
Reply #164

philippelamoureux

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I'll check it out cecofuli...in the meantime...another cool UE4arch project...