Something funny is going on with I presume bump maps. Occasionally, checker patterns shows on some objects with mentioned material. Checker pattern even shows in Material editor behind ball, but I guess this isn't connected, just saying because I am confused what this can come from :- ).
What is the consensus on material filtering ? I have ALL my bitmaps set on Unfiltered, and 0.1. This gave me the best results in Vray, but does it apply here too ? I am mostly concerned about the "unfiltered" part.
The checkerboard pattern can be seen on black leather chair on right.
On second note, I've experienced bit more with HDCache, and it's indeed lightingly fast : ) Very nice, but for this project, I'll stick with PT+PT.