thank you guys for your answers, I think you did not detect the problem exactly, I made a comparison between corona and vray and the result is clear, both reflections of lights should be circled in red blur as the focal the camera is fixed on the second sphere, the first sphere is totally blurred because of the depth of field, reflections that exist on the first sphere should be blurred when there 'is one that is not.
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Hi, i'm 3d generalist designer , i'm insterrested about rendering lighting and texturing, i hope that corona change the concept of render engine