I find that vignette in RC build is way too weak. It looks like it dims most outer edges of image just by about 0,5 EV. IMHO that's not enough.
Same here. It could go well beyond 1 ;)
Some feedback on 1.5 RC1:
LUTs
- Something I'd love to see is if the LUT file dialog would have the very useful history drop-down menu. My LUTs are far away on the network and navigating is a pain once I accidentally hit the 'built in' button.
- The LUT name and drop-down list could be longer. There are commercial LUTs with descriptions/info in the filenames and they get truncated since the list box is too short.
- Is it me or are some of the LUTs coming with the installer too bright and harsh? Some commercial LUTs that I have behave well in terms of brightness mostly while some of the built in LUTs produce somewhat extreme results. When enabling them I need to decrease exposure by quite a lot.
- Love the b/w LUTs - wouldn't mind to see more of them ;)
UI
Good job with cleaning up the UI. It seems some settings are gone, I seem to remember reading a post that some settings are global now and are stored in a config file. Could we have a button to open the config file in order to change settings? Do we need to restart Max after changing the file? I'd like to change the material slot quality setting for example but without restarting Max... I probably missed something here but couldn't find a few parameters.
Bloom and Glare
Thanks for the On/Off checkbox! I still feel Color Intensity is the wrong term. I have no clue what it does internally but using it is only possible for artistic results. I would like to see a true saturation boost parameter since I find it's hard to produce really saturated effects from colored lights. I'd still like the current parameter but we should really get a true saturation control.
(I have some thoughts on improving glare and would like to come up with some examples but I guess you'd want to do this at a later point.)
Performance
I've been running a daily build from mid-September and RC cuts scene parsing time on a bigger scene from 40 to 20 seconds and RAM usage went down from 35GB to 17GB, so both were cut down by 50%. It also feels snappier. Don't know what kind of Voodoo this is, but either it was running crappy before or you did an amazing job on speeding up things. Whatever it is, I'm happy :)
You rock, thanks for an amazing point release!