I'm also trying to organize my materials better, but got a bit put off by the awkward preview rendering setup. Since the Connecter people live by selling models I can understand that they aren't that interested in putting a lot of efforts in improving the material part. Still, it would be great to have all resources under one interface. Also like that this isn't a plugin for Max but can be worked in independently.
I think that material thumbnail rendering system is on par with their 3D assets thumbnail rendering system, but it's poorly documented and that what makes it hard to start using it. I might make short HOW TO later, when i'll more familiarise with the workflow. As for not being 3ds Max plugin, for 3d assets that's great, but i'm not sure how important it is for materials. I don't know if Connecter supports anything else except mat files. Maybe C4D materials? And hopefully they will support Corona universal material once it will hit daylight.
So looking at your folders, you have a 3ds Max and a models-scenes, what is the difference between these? I also notice that you have a Textures folder but not a Materials, where do you logically place these?
Folder structure is relevant only to me, it may not make sense for anybody else. 3ds Max is the name of the folder where i keep all my projects, all the rest, are asset folders. Material files are saved in the corresponding texture folders.
You should totally sell this library!
Nah, 99% textures aren't authored by me, but rather gathered from all around in internet, no selling is possible.
Can you perhaps quickly describe how do you create material previews in Connecter?
Yes, i probably will do something like that in the future.