Author Topic: Corona Renderer 4 for 3ds Max - Daily Builds Discussion  (Read 109018 times)

2019-05-16, 09:33:53
Reply #420

rowmanns

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hi, I cannot show the proxy object with full mesh method after updating the latest daily build.

Hi,

Full mesh mode is only supported when the keep in memory checkbox is ticked.

Thanks,

Rowan
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2019-05-16, 10:05:14
Reply #421

Zray

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hi, I cannot show the proxy object with full mesh method after updating the latest daily build.

Hi,

Full mesh mode is only supported when the keep in memory checkbox is ticked.

Thanks,

Rowan
hi, I cannot show the proxy object with full mesh method after updating the latest daily build.

This is expected. From the May 10 build changelog:

  • Corona Proxy has lower consumption of memory when keep in RAM is disabled
    • Disabling “keep in RAM” option also disables full mesh visualization
    [/list][/list]
    Thanks to both of you

    2019-05-16, 10:49:03
    Reply #422

    romullus

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    I just discovered that DOF is disabled, when camera projection is set to fisheye. Why is that?
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    2019-05-16, 11:34:30
    Reply #423

    Tanakov

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    New "Scene Environment" Advanced setup look's unfriendly and appears needlessly complicated.

    I kind of don't like this change, it's in no way more accessible or ergonomic.
    Using Corona since 2014-01-02
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    2019-05-16, 11:48:26
    Reply #424

    pokoy

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    Yes, same here. I realize that the multi-environment setup needs to be taken care of and the UI is a challenge here, but it really shouldn't hide the overrides. I guess many people use a background override, it really shouldn't be that hard to access.
    As I wrote elsewhere, if you want to use the 3dsmax environment, using an override becomes really cumbersome: switch to advanced to access the override, set your override, switch back to 3dsmax. If you want to change an override, you have to repeat those 3 steps each time. That's really awkward.

    Also, the multiple environment slots should get a checkbox. I really hate to have to 'store' my environment maps (or anything else for that matter) somewhere in the mat-editor only to switch it off. (The same illogic applies to Ray Switch). Having a checkbox allows for a non-destructive workflow, anything else is just inconvenient and cumbersome.

    2019-05-16, 12:22:54
    Reply #425

    Frood

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    Yes, it's obvious that you do not want to do a dynamic multimap in the main UI (if even possible at all). Problem is: defined overrides are still used even if you switch away from "advanced setup" (which gets greyed out) to "use single map". No one would expect that those overrides are still active regardless of being disabled. These are radio buttons after all.


    Good Luck



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    2019-05-16, 13:08:11
    Reply #426

    pokoy

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    Yes, it's obvious that you do not want to do a dynamic multimap in the main UI (if even possible at all). Problem is: defined overrides are still used even if you switch away from "advanced setup" (which gets greyed out) to "use single map". No one would expect that those overrides are still active regardless of being disabled. These are radio buttons after all.


    Good Luck
    True, didn't think about it but that's yet another illogical thing with the new UI.

    2019-05-16, 14:14:38
    Reply #427

    Tanakov

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    Just tried to add an override for my enviro.

    I created a map directly in the Render Setup, the result?

    Grayed out the map in "Use single map"

    So I had to go back to the previous setup, copy paste ... annoying as heck
    10/10 would recommend.
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    2019-05-16, 14:39:14
    Reply #428

    rowmanns

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    • Environment direct visibility, reflections and refractions overrides were moved to the new advanced setup mode

    But why??? Now, it's horribly inconvenient :[
    Hi,

    I'll relay the feedback to the dev team regarding this and see what can be done :)

    Thanks,

    Rowan

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    2019-05-16, 21:21:01
    Reply #429

    Flavius

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    !! Bug report

    hi guys,
    -using Daily build 10th of May.

    When checking "render only masks (disable shading)" the Alpha renders 100% white. I asked a friend to try it, and same issue. Also it doesn't save as a channel in .tga for example. WireColor, Normals render fine.

    2019-05-17, 02:13:38
    Reply #430

    shortcirkuit

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    just bumping this to the corona team - please guys?  it would be super handy.

    Hi Corona team - can i make a upgrade suggestion?
    For the corona image editor, is it possible to add 'copy' function as per the VFB?

    2019-05-17, 09:46:15
    Reply #431

    fortivone

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    Bug report

    IR keeps restarting when i am just move cursor in viewport

    daily-2019-05-15

    Update: the problem was with ivy generator
    « Last Edit: 2019-05-17, 09:55:20 by fortivone »

    2019-05-17, 16:49:17
    Reply #432

    rowmanns

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    Hi,

    Thanks for reporting, I will investigate this.

    (Internal ID=353725887)
    !! Bug report

    hi guys,
    -using Daily build 10th of May.

    When checking "render only masks (disable shading)" the Alpha renders 100% white. I asked a friend to try it, and same issue. Also it doesn't save as a channel in .tga for example. WireColor, Normals render fine.

    I've logged this as a feature request, I'll pass it over to the development team.

    (Internal ID=353727019)
    just bumping this to the corona team - please guys?  it would be super handy.

    Hi Corona team - can i make a upgrade suggestion?
    For the corona image editor, is it possible to add 'copy' function as per the VFB?
    Please read this before reporting bugs: How to report issues to us!
    Send me your scene!

    2019-05-19, 10:48:59
    Reply #433

    Duron

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    Hi, i have a strange result which i never noticed before when using bloom and glare. Is this something related to the latest builds? I'm using the latest from 15th.

    Those stripes streching across the whole image. Corona Sun and Sky is used here.

    Thank you!


    2019-05-19, 16:36:45
    Reply #434

    FrostKiwi

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    As a random uneducated guess: Do you have the 16-bit Bloom performance option enabled by chance?
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