Author Topic: Daily builds version 3  (Read 102465 times)

2018-08-16, 14:38:59
Reply #105

Nekrobul

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Nekrobul: In my example I was not using any bump map or normal map or reflection map on floor(simple polygon), just diffuse, so it must depend also on something else.

It generates normalmap itself depending on geometry and bumpslot information. In your image you have atleast geometrical chamfers on the flooring. For difuse it looks like it picks and blends visible difuse chanel.

On the image below it is visible that the wood texture itself looks blurry on this chanel.
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2018-08-16, 15:00:19
Reply #106

Bzuco

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Sorry, my mistake, that example was with bumpmap enabled. This is with bump disabled, but there is no difference. Maybe I am using sharp enough diffuse texture.

2018-08-16, 15:07:30
Reply #107

Nekrobul

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Sorry, my mistake, that example was with bumpmap enabled. This is with bump disabled, but there is no difference. Maybe I am using sharp enough diffuse texture.

It might be beacause of texture itself. It turned out so that i have image of this interior with 1% of noise 2000 pases (Forgot to swich of render) it is notable that is looks blurry anyway so it mitht be not the normals problem )
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2018-08-16, 15:32:36
Reply #108

Bzuco

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After render finish, GPU is still denoising during VFB panning and zooming actions.

2018-08-16, 16:07:08
Reply #109

Nekrobul

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Nevertheless, it would be interesting to see what halucinations this optix implementation would introduce in animation. Anyone eager to try? ;]

Well i started to render animation i got 30 frames then max crashed. There is some flickering but i think there wild be less if i had set UHD to anim mode and done a reasanoble amount of pases. (Now it is 2 pases 40 sec per image.)

« Last Edit: 2018-08-16, 16:18:26 by Nekrobul »
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2018-08-16, 16:30:01
Reply #110

pokoy

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For a previz animation this is quite useful, 40 secs/frame - very nice.

2018-08-16, 16:33:53
Reply #111

Nekrobul

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I am woundering is there any link in between image resolution/graphics card memory pool. And if there is what is it how much memory for the mp? X_X
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2018-08-16, 17:25:21
Reply #112

cecofuli

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Can you try to make a little better quality? Like precompute .uhd with anim mode and make a test with, I don't know, 10-15 passes?

2018-08-16, 18:27:21
Reply #113

Frood

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... and unlocked sampling pattern please...


Good Luck



Never underestimate the power of a well placed level one spell.

2018-08-16, 19:18:20
Reply #114

Nekrobul

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Can you try to make a little better quality? Like precompute .uhd with anim mode and make a test with, I don't know, 10-15 passes?

We need someone with better gpu. I have 970 on 1st xeon and 1050ti on second. And the 3ds max crashes after some time.

I will try to upload minidump with the next crash.

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2018-08-16, 20:07:40
Reply #115

denisgo22

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after installing Cororna DB from 08.15 /via update option from menu/  now i always get this error on all slaves and can't start to work Corona Dr Server/
After go back to old DB from 07.24 always OK and working//
« Last Edit: 2018-08-16, 20:16:08 by denisgo22 »

2018-08-16, 20:44:13
Reply #116

Ryuu

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after installing Cororna DB from 08.15 /via update option from menu/  now i always get this error on all slaves and can't start to work Corona Dr Server/
After go back to old DB from 07.24 always OK and working//

Thanks for reporting. This is fixed in the daily build we just released :)

2018-08-16, 21:38:38
Reply #117

danio1011

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I was just curious if the recent fix for VFB resizing forcing multiple IR restarts was the big IR release feature?  Or are larger optimizations coming?  I’d guess the latter, but just curious.  Thanks!

2018-08-17, 00:44:52
Reply #118

Duron

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There is something wrong with corona bitmap in dome mode.. if you zoom into the object in your scene the hdr is zoomed too.. like the asphalt ground is getting huge.. if i zoom out everything looks ok. Please check.

2018-08-17, 05:07:28
Reply #119

TomG

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There is something wrong with corona bitmap in dome mode.. if you zoom into the object in your scene the hdr is zoomed too.. like the asphalt ground is getting huge.. if i zoom out everything looks ok. Please check.

Isn't this correct for dome though? It is a texture mapped onto a virtual dome object, that actually has height, position in 3D space etc, so zooming in would be just as if you were zooming in on the floor of the object. Unless you mean that Corona 3 is doing something different with dome than what 2 and earlier used to do? Maybe some sort of "extra" zooming? Could you share screenshots if so? Cheers!
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