Author Topic: Noise problem (HDRI Lighting, Interior scene)  (Read 15453 times)

2016-03-03, 13:15:35
Reply #15

maru

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I can confirm that the proper method is sky object + Corona's standard texture tag with the map loaded as diffuse color. (without Corona sky tag)
Marcin Miodek | chaos-corona.com
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2016-03-03, 13:36:26
Reply #16

Benjanowitz

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Ok!
And what about the intensity? Is the Exposure? If I have 4 of intensity power in vray, should I put 4 in the exposure? Mmmh...

2016-03-03, 14:19:10
Reply #17

maru

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You can either increase exposure in Corona render settings, or in the shader. This will have the same effect if there are no other light sources.
Marcin Miodek | chaos-corona.com
3D Support Team Lead - Corona | contact us

2016-03-03, 14:52:41
Reply #18

Benjanowitz

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Ok, but what about if I use the photographic exposure? If i increase the exposure of the HDRI in the diffuse channel I get a burned out background that I can't correct through the color mapping!