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Messages - Duron

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31
[Max] Bug Reporting / Shadowcatcher not working properly
« on: 2018-10-14, 21:08:21 »
I run into this issues very often. The shadowcatcher is producing wrong shadows at certain angles or light situations. Contact shadows look inverted and there is also ghosting visible in dark aeras. See front angle samples. On the rear wheel (left hand side) you can see through the car slightly.

This issue is common by many users.

Note: changing the "Shadow amount" makes no difference.

32
I have this issue since bloom and glare is released. I run into this very often and i noticed that it happens with reflected highlights. Same light source which is visible directly to camera would produce better results. I hoped that this gets fixed with Corona 2, now i hope with Corona 3 for some progress.

And it doesn't matter if tone mapping is on or off. See attachment.

Thank you.

33
[Max] Daily Builds / Re: Daily builds version 3
« on: 2018-08-23, 19:49:00 »
Quote
===== Error(-18) =====
Internal error in NVIDIA AI Denoiser. Please report this to Corona support with this info:

Error encountered during denoising.
Unknown error (Details: Function "_rtCommandListExecute" caught exception: Failed to launch DLDenoiser post-processing stage. DLDenoiser run method failed with error -4711.)



I dont know if already reported but i got this one recently.

34
[Max] Daily Builds / Re: Daily builds version 3
« on: 2018-08-17, 00:44:52 »
There is something wrong with corona bitmap in dome mode.. if you zoom into the object in your scene the hdr is zoomed too.. like the asphalt ground is getting huge.. if i zoom out everything looks ok. Please check.

35
[Max] Daily Builds / Re: Daily builds version 3
« on: 2018-08-16, 13:48:12 »
somehow i cant get Optix dll working.. I installed custom with AI Denoiser checked. I even installed twice where i then got messages that everything is already installed and skipped.

I have a GTX 1070Ti.. any ideas?

disable your antivirus for a few minutes and re-install, avast blocked the corona installer for me this time, usually it only gives a warning.
uninstall corona completely then reinstall it

Still cant get it working... the AI Denoiser doesn't even download properly. Also tried the latest installer 2018-08-15 with windows antivirus disabled.

36
[Max] Daily Builds / Re: Daily builds version 3
« on: 2018-08-15, 23:00:05 »
somehow i cant get Optix dll working.. I installed custom with AI Denoiser checked. I even installed twice where i then got messages that everything is already installed and skipped.

I have a GTX 1070Ti.. any ideas?

37
[Max] Daily Builds / Re: Daily builds version 2
« on: 2018-06-10, 20:51:28 »
I just run into something with CoronaCam. I just wanted to export some Corona Cameras as FBX but when i import them in another scene they are imported as dummys. Then i've tested same export import procedure with max standard cam and everything worked fine. Bug or max restrictions? Thanks!

38
Hi, yes the possibility to save 16 bit TIFFs is definitely something we would like to add into CIE. It won't be in 1.7 though.

Will this arrive with Corona 2?

39
Can we expect anything on this one? This is a highly wanted feature. Thanks!

40
Please can someone help me? I need a way to use a Backround image but also while using DoF in the scene too. Currently my Background is blurred too while using DoF. Thanks!

https://forum.corona-renderer.com/index.php?topic=19048.0

41
[Max] Daily Builds / Re: Daily builds version 2
« on: 2018-05-17, 09:05:10 »
Maybe already reported but, when i create a CoronaCam from view the "targeted" checkbox is checked but the camera is without a target. I need to uncheck and check the targeted checkbox to get my target again. (running latest build)

42
Hi, small update here. Maybe i got the issue on my system now.

I just had to remove the RAM and reinstall it again. After that the problem seems to be gone now.. Meanwhile i had parsing times over 7 minutes on a high poly scene (~35mil) and i noticed that RAM is increasing pretty slow.. also when i closed max it took several minutes to drop the ram usage.. As i'm working with confidential material i could'nt upload something till now.

But yeah.. since RAM reinstall i didn't had this issue anymore.

cheers

43
Just tested on another scene with less poly count and the problem isn't noticable..
What i just noticed is that while parsing the scene the ram usage is increasing very slow in render window (if parsing time takes longer than usual).
So there is something with RAM usage causing this problem maybe?
With small scenes you even don't notice this issue while you get that slow down with >35 mil. poly scenes.

44
Quote
what I was wondering is if this only happens when you restart IR within a few seconds of stopping it
This was the first i thought too but i tested it already and only the second attempt is slow. So if i cancel the 2. attempt the 3. attempt calculates fast as the 1. one. But randomly i get this issue while working on the scene.

Quote
Also, is it in every scene, or just particular scenes?
Every scene and i had no issues on my Intel system. The scene i'm working on worked well with Intel.

45
Hi,

i just switched to a new WS with an AMD Ryzen TR 1950x from Intel i7-4770K.

I have this little issue with parsing time when i'm going to re-render something. On the first render it gets calculated in few seconds. But when i cancel the render and hit render again the parsing time takes 1-2mins until it starts to render again. This is pretty annoying when you work with IR.

Is this a known issue on AMD systems?

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