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Messages - Duron

Pages: 1 [2] 3 4 ... 8
16
Copying the whole scene in a new fresh one solved the issue. So it was compatibility issue within max itself.


17
I just wanted to open an older scene which was saved with Max 2019 and Corona 5 and it doesn't render anything.
It just stops after trying to parse the scene. It doesn't crash but the render window just closes. When i activate IR i get a Max crash.

I have installed Corona 5 again and the same happens. So is this Max 2021 related?

Thank you!

18
[Max] Daily Builds / Re: New bloom and glare playground!
« on: 2020-06-26, 11:46:06 »
The new lens effects are just awesome! Much closer to photorealism!

Thanks for that!




19
Displacement recalculation while IR is pretty slow with latest buiild. I even got max crash. No heavy displacement, just a pixel depth of 2-3 and stock settings.

20
Gallery / THE X5 M
« on: 2020-05-03, 09:59:32 »
New project i did using the latest Corona 6 Daily Build.

21
Any news here?

This bug is still present on latest Corona 5 Build.

23
I just wanted to let everyone now, that i've puplished a automotive material library for Corona.

Please fallow this LINK if you are interested in details.

Thank you!

24
I run in to one issue where Max is crashing after using IR:

Start IR
Stop IR
Hit Show VFB
Max crash without option to save.

Running RC1 and Max'19 i had it also on older dailys. It doesnt seem to be scene specific. Had it on different scenes.

25
Gallery / In the Desert
« on: 2019-05-24, 09:17:18 »
Hi, i just wanted to share my recent work with Corona.

The scene is Full CG. Textures are from Friendly Shade. Corona Sun and Sky with Volumetric Fog is used only. No extra lights, even for the interior shot.

These pictures contain no massive postwork. Camera Raw conversion only with tiny cosmetic touches. That's it!

@Corona Team
You guys do an awesome Job with Corona! Please keep it up and push it further! It is just awesome! 

26
As a random uneducated guess: Do you have the 16-bit Bloom performance option enabled by chance?

No, it is turned off. I tested with turning it on and the whole render gets black after the B&G calculation.

27
Hi, i have a strange result which i never noticed before when using bloom and glare. Is this something related to the latest builds? I'm using the latest from 15th.

Those stripes streching across the whole image. Corona Sun and Sky is used here.

Thank you!


28
[Max] Feature Requests / Re: The most wanted feature?
« on: 2018-11-23, 16:18:14 »
When i see that only 3 people voted for an automotive related feature like "carpaint shader".. soo sad.

29
[Max] Bug Reporting / Re: Shadowcatcher not working properly
« on: 2018-10-15, 21:10:11 »
I tried several things now and i noticed that it depends on the ground brightness of the environment. So if there is a reflected patch of the sun then it procudes wrong shadows.
The brighter the enviroment on the ground or the brighter the geometry diffuse colour, the contact shadows get inverted.

Increasing the shadow amount sometimes compress this effect but shadows remain off. I couldn't notice any difference with both GI solver.

Rayswitch override for gi channel fixes this issue in many times. But for me this is a workaround. It would be good if the catcher is more trusty.

30
[Max] Bug Reporting / Re: Shadowcatcher not working properly
« on: 2018-10-15, 10:44:09 »
I thought the other topic is specified for the ghosting and reflections issue in dome mode. This one is mainly related to strange looking contact shadows.

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