Author Topic: Randon by face  (Read 5076 times)

2019-12-05, 13:00:21

Alexandre Besson

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Hi,

It would be nice to ad random by face to CoronaMultiTexMap and CoronaUvwRandomizer.

Regards

2019-12-18, 12:35:04
Reply #1

maru

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Makes sense! Will look into it.
Marcin Miodek | chaos-corona.com
3D Support Team Lead - Corona | contact us

2019-12-18, 13:27:00
Reply #2

Frood

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Did not even thought this is technically possible. But it would be very very useful.


Good Luck



Never underestimate the power of a well placed level one spell.

2019-12-19, 16:07:48
Reply #3

maru

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I guess the current workarounds would be:
- assigning random Material IDs to all faces and then using the randomization by Material ID
or
- exploding all faces into separate mesh elements

Anyway,
(Internal ID=436957471)
Marcin Miodek | chaos-corona.com
3D Support Team Lead - Corona | contact us

2019-12-19, 20:18:56
Reply #4

Frood

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- assigning random Material IDs to all faces and then using the randomization by Material ID

I know of no vanilla way to do this but manually <- And that's the evil word :] Or using a script. Additionally you would fail when having a multisub material applied to the object.

- exploding all faces into separate mesh elements

Not seriously. Usually you work with parameterized geometry and you would need to destroy the whole stack. Additionally, everything else like normals / smoothing / unwraps etc. may break when doing so. Imagine a box you create with segments set to something higher than 1 as an example. Try to randomize the polygons ("faces").

If it would be technically possible to treat polys ("faces") similar to "Mesh Element"s in Corona MultiMap - that would be absolutely amazing but I fear it is not as easy.


Good Luck



Never underestimate the power of a well placed level one spell.

2019-12-20, 07:44:17
Reply #5

GeorgeK

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could be achieved using PTEX but is this even a thing anymore.
George Karampelas | chaos-corona.com
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2022-01-14, 21:17:07
Reply #6

Ondra

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done
Rendering is magic.How to get minidumps for crashed/frozen 3ds Max | Sorry for short replies, brief responses = more time to develop Corona ;)