What you mean by this?
Quote from: Tanakov on 2019-04-29, 12:27:02Is this known limitation that when you use Volumetrics with caustics the render goes black as soon as caustics kick in?This looks like a bug. Could you please provide a scene for us?
Is this known limitation that when you use Volumetrics with caustics the render goes black as soon as caustics kick in?
Is there a way to exclude a reflective object from the caustics calculation?I think it could be usefull to have a caustic button like for the refraction, but for reflective caustics. In this way we can optimize a huge scene..
Quote from: giona4 on 2019-04-30, 12:18:58Is there a way to exclude a reflective object from the caustics calculation?I think it could be usefull to have a caustic button like for the refraction, but for reflective caustics. In this way we can optimize a huge scene..Currently only by using the RaySwitch material (with black or otherwise non-reflective GI slot).
What you mean by this? Currently caustics should be displayed on shadowcatcher? Is this something that you don't want? Or is it just not working?
I'm in love :]
on an object with "flat" mesh
This one was a good test, too bad that it's conducted on an object with "flat" mesh. But still looks cool
Quote from: Tanakov on 2019-05-03, 02:24:49This one was a good test, too bad that it's conducted on an object with "flat" mesh. But still looks coolThe caustics aren't affected by bump maps. Bump on left, displacement modifier on right.