Author Topic: Daily Builds 1.6  (Read 128958 times)

2016-10-10, 15:29:35

Ondra

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Let the new games begin! Major new feature in 1.6 will be new DR. We want to also do bugfixing, speed and memory optimizations.

One teaser to keep the hype going is attached
Rendering is magic.How to get minidumps for crashed/frozen 3ds Max | Sorry for short replies, brief responses = more time to develop Corona ;)

2016-10-10, 19:14:42
Reply #1

GabaCGStudio

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good news ... but i hope to see this in real world :]

2016-10-10, 19:15:30
Reply #2

TomG

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Because "rest" is not a word in Ondra's dictionary :)
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2016-10-11, 00:33:12
Reply #3

Javadevil

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Haha go on Ondra, never stop !!

2016-10-11, 00:38:42
Reply #4

Juraj

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Much looking to curve editor :- )

Very handful for it: Save and Read curves (from adobe suite) as presets. VFB+ currently has that
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2016-10-11, 02:59:45
Reply #5

antanas

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Well that was quick )) And what a teaser pic - reminds me of my once in a lifetime lsd trip, or at least the beginning and the ending part of it - definitely do want that feature ))))

2016-10-12, 05:12:28
Reply #6

Juraj

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Could be good if the new DR could apart from having 3ds Max be pre-started, also cache textures somehow. Either after first DR use maps would be stored locally unless changed in host scene (not sure if that can be detected but cloud farms like Rebus can do so).
Or even better if that could be done pre-use, with some send-textures kind of command.

In meantime, imma go upgrade to 10gbe because all those 8k textures aren't being friendly to 1gbit network..
Please follow my new Instagram for latest projects, tips&tricks, short video tutorials and free models
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2016-10-12, 10:05:35
Reply #7

johan belmans

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In meantime, imma go upgrade to 10gbe because all those 8k textures aren't being friendly to 1gbit network..

Aha someone else is struggling as well with his network. I got an offer for upgrading my network to 10Gb, but still a bit expensive, network cards for workstations, new router, new NAS, .... I hope it will get less expensive within a year or so.

« Last Edit: 2016-10-12, 19:42:25 by belly »

2016-10-12, 18:49:06
Reply #8

sevecek

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Very handful for it: Save and Read curves (from adobe suite) as presets. VFB+ currently has that

Done.

2016-10-12, 19:52:34
Reply #9

Juraj

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Hah, getting spoiled :- D The framebuffer is going to be epic. Will make short post about how that already improved my workflow tremendously.
Please follow my new Instagram for latest projects, tips&tricks, short video tutorials and free models
Behance  Probably best updated portfolio of my work
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2016-10-12, 23:35:25
Reply #10

ihabkal

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Could be good if the new DR could apart from having 3ds Max be pre-started, also cache textures somehow. Either after first DR use maps would be stored locally unless changed in host scene (not sure if that can be detected but cloud farms like Rebus can do so).
Or even better if that could be done pre-use, with some send-textures kind of command.

In meantime, imma go upgrade to 10gbe because all those 8k textures aren't being friendly to 1gbit network..


I add my voice to caching textures, Vray did it years ago.
Please share with us your experience after the upgrade to 10gbe.

2016-10-14, 16:07:15
Reply #11

Fluss

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In meantime, imma go upgrade to 10gbe because all those 8k textures aren't being friendly to 1gbit network..


As I'm currently planning my studio implementation I wonder if i have to do this aswell. I'm starting from scratch so I need to build a futur proof installation. But it cost a lot. Network adapter, NAS, cables, rooter.... What's more, it looks like SSDs are a must have to enjoy real capabilities of 10Gbe (in raid 1 for security purpose). Let us know your findings !

2016-10-14, 16:42:25
Reply #12

Juraj

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Since it's off-topic, I gave you reply here :- ) https://forum.corona-renderer.com/index.php/topic,999.465.html
Please follow my new Instagram for latest projects, tips&tricks, short video tutorials and free models
Behance  Probably best updated portfolio of my work
lysfaere.com Please check the new stuff!

2016-10-17, 16:14:57
Reply #13

Dollmaker

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Light mix does not respect de-noiser.. you should add that option of apply de-noiser to this render element.. without it.. its pretty much useless.. Displacement do not keep edges together anymore.. I am not sure if I am missing something here.. Thanks.. (Corona 1.5, Max 2013, Windows 7, Duel 8 core xeon)

2016-10-17, 16:21:24
Reply #14

TomG

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For denoising LightMix, each individual LightSelect render element can have denoising checked for it. The default (for now at least) is unchecked, but once denoising is enabled for each LightSelect render element, you get a denoised LightMix :) BTW, tutorial is out now:

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