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Messages - frv

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61
Just checked AMD and they have new 7000 series threadrippers these days even at 96 cores. 10k+ euros.

Problem is though that renders don't get paid that much anymore. I get offers for less than 350€ per image. The past years I keep having this feeling that Unreal Engine is where things are going. For free and the quality has already caught up a good bit. All my asset libraries are updated and available now for Unreal.  Hardware can be basic and clients are totally happy with the results. I am actually surprised I don't see a lot of UE archviz stills all over. There must be a catch I am not seeing.

62
Is a 68 core (136 threads ?) only twice as fast compared to a 24 core Mac ? Or is this not a linear thing. Will a new m3 ultra be as fast as a 68core thread ripper....

63
I noticed that setting texture maps like C4D noise for distribution is not working. Sometimes it does but mostly it does nothing. At least I do not see any thing happen in the viewport when changing settings for the type or scale of the noise.

C4D 2024
daily build
m1 Mac Studio

64
I am a Mac user so I am always wondering if or not to go PC. So the 4060 Nvidia is the worst card in the Nvidea line up and the m3 as useless as well. My son though has a 3090 card in his PC and it seems to do very well.
Anyhow, we will see sooner or later how Redshift runs on a M3. Rendertilmes for me don't matter all that much, modelling, interactive rendering much more.
We should compare laptops with laptops though. A dedicated 4 or 5K € desktop PC with liquid cooling will obviously be much faster and the better choice if you render for a living.

65
Saw this review by Geekerwan of the new Apple m3.

Seems that the GPU raytracing (blender/redshift) on m3 is beating the best Nvidea laptops. Which we all thought would never happen.

I was thinking I will sooner or later go PC but after seeing Geekerwan's review I am not so sure anymore. The new Macbook m3 max is already faster by a wide margin compared to my m1 Ultra.

And just for a laugh on PC's if you switch the sound on:
https://www.instagram.com/reel/CyvxWeXqUGc/?utm_source=ig_web_copy_link&igshid=MzRlODBiNWFlZA==

66
Ok, that's indeed something to keep in mind.
M3 Macs are coming Monday so maybe things get even faster.

I hope Chaos is able to fix the bitmap thing. I also think it's wise to handle texture maps with care if speed is important.

67
It seems bitmaps have a big influence in render times.
Surprised to see the i9 13900K (24 cores ?) being so much faster than a Mac Studio.
Interesting all of it.
M3 Macs are coming Monday but I don't think we need to get excited. I wonder sometimes even how many Mac users are still there with Coronarender.

68
Thanks, I just installed the latest build on my Mac Studio and had no problem with Chaos Cosmos. I will just check again on my laptop. But I hardly use the laptop for Corona. So I will contact support if the problem persist and when I need it solved.

69
Try this one. Simple model with only Chaos Cosmos assets and materials.
Rendered in about 12 min. 20 passes on a Mac Studio 20cores, 128 Gb, C4D 2024.1.0 and CR daily build 20 oktober 2024:
https://drive.google.com/file/d/1YzHB1oXmiF_qk0jtWkM3PgPPetIEDcmS/view?usp=sharing

70
Hi, I see that the latest daily build crashes Chaos Cosmos. Was not able to get it back to work yet by deleting the cpkg files.
Mac Book Air m1
OS Sonoma
C4D 2024
Daily build 11 20 okt.

71
I would love to see a recent model with some assets that renders in about the same time to find out if this is specific to a certain file or really a hardware problem.

72
Be aware that Corona bitmaps don't load in to the C4D asset browser.  And can not be copy pasted in to a new file without relinking in the project asset inspector.

73
Just copied pasted the scene in to a new file. Result 14:26
A lot of difference...
I don't know but maybe there is something with this file.
Maybe good to check with something more recent before coming to conclusion on the Mac Studio.
I don't know if intel chips have as well big differences depending on scene type. You test scene hardly makes use of render instances.



74
Just tested your scene on my m1 20 core 128gb 2tb system using CR11 (daily build), OS Sonoma and C4D 2024.
See attachment.  11 min 36 seconds.
When I convert all materials to PB it takes slightly longer at 12 min and 3 seconds.

The difference between a 24 core m2 and a 20 core m1 is not worth it to me then.
If I can half render times with a pc for half the money I will no longer bother for a Mac. A dedicated pc with a Mac laptop for general work will be my next set. I have a Mac Studio borrowed for now. Thanks Asimo to bring this under the attention. A new Mac Studio m2 is 6229€ incl. tax. You can get a 24 core i9 PC with a 4090 GPU for about 3800€ incl. tax.

75
[C4D] Bug Reporting / Re: assets don't link automatically
« on: 2023-10-20, 00:22:20 »
Thanks.  That does work indeed. But my libraries are simply too large to start converting map by map.
Hopefully you can fix this properly.

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