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Messages - frv

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31
Will try to do so as soon as I have the time. It's very intermittent. Only with the sky active.

32
[C4D] Bug Reporting / Re: Need to restart for every render
« on: 2023-12-19, 01:47:13 »
No use to record it. It just goes like this. I start a render and it takes about a minute after parcing the scene before displacement is beginning to run and after about another minute or so the render starts with GI and first pixels. I render the image to a few passes or more. Make a few changes or a new camera and start again, click render and CR shows it started parcing the scene but then stalls, need to force quit (shows C4D is not responding). Then I restart and things are back to normal.
I can't start two scenes after one another without restarting, sometimes just C4D other times the system. I can test again next week with smaller files. But for now I need to get the project done before the end of the week.
Attachement is an example of what I am working on right now. Lots of Chaos Scatters. (The grass in the foreground, the trees, plants everything really). The masonry is displaced in two different depths. Very sensitive on the direction of normals btw. Had to manually adjust a lot of geometry to get it to work. The sky is great, I hardly ever use hdri's anymore although in this particular image the clouds look a bit off because of the wide angle at 16 mm.

33
[C4D] Bug Reporting / Need to restart for every render
« on: 2023-12-18, 11:26:43 »
Mac Studio Ultra m1
Latest versions of everything incl. latest C4D.

Since recently I have to restart my system in between every render. System stalls almost immediately at parcing scene. I thought it was because of the huge size of my scene (3,5Gb). But even smaller files have the same problem.

34
I had the same problem, you indeec need to copy the settings manually. If you don't know that you are constantly resetting the VFB as I have been doing the past week :-)

35
Viewport flickers when Corona sky is active. Happened when I placed a Maxtree asset and when the sky was deleted or inactive the flickering stopped. It does not always happen. Its intermittent mostly when files get big.

36
[C4D] Daily Builds / Re: Corona Bitmap Fixed?
« on: 2023-12-08, 19:58:37 »
It seems to be solved. Thanks. Just tried it.

37
I did notice an effect with ACES that I rather liked. But with photographic exposure it does not work. So I will stick to simple exposure for now until I get a word from the Chaos Corona team on what I am doing wrong.

You can read more about ACES here:
https://garagefarm.net/blog/what-is-color-space-and-why-you-should-use-aces

In short, ACES (Academy Color Encoding System) is a free, open, device-independent color management system that standardizes color space between different input sources. Using ACES results in more photorealistic renders due to its wider dynamic range and ultra-wide color gamut. Additionally, it provides a wider array of colors to choose from, making it a more future-proof option within production pipelines.
For digital artists, the biggest reason to use ACES is that renders look and feel more “photorealistic”. That’s because of the wider dynamic range.

38
Thanks BigAI3D
Just found out, it's the ACES OT that has to be turned off other wise photographic settings won't work (properly).
ACES OT works well with Simple Exposure though.

Not sure if this is a bug or normal behaviour.

39
Intensities are just at 1 as they are set at default.
There is something wrong with the latest release I am afraid. Or just on the Mac version.

40
I added the photographic exposure to the CR camera tag and then at render it does not disappear from the settings in the VFB. But the render comes out black or very faint. So there is something not right here.

I always use the simple exposure so I am not stuck.

41
Thanks, Beanzvision,
I simply can not render a photographic exposure, see attachment. As soon as I start a render the photographic exposure setting disappears in the vfb.  This is probably a bug in the latest 11 or I should go home and try this again after a good night sleep....

42
Hi,
CR11
OSX Sonoma
Mac Studio Ultra

I am trying to understand and set photographic settings but somehow it does not have any significant effect. And so I always use simple exposure.

It looks like there are 3 separate locations for setting photographic settings, at corona camera level, at the VFB, and at the Camera/Postprocessing at the render settings. I have no clue in what way they override each other and also never see any effect on the image changing photographic settings at any of the locations. Why not simplify this and keep photographic settings only at camera level and make it work. I have never been able to reproduce a simple exposure of -5 for an exterior render by setting a photographic. Is it a bug or me with a lack of complicated knowhow that keeps me using simple exposure.

43
The asset browser work great but I have to many assets that are not working properly. Especially with layered and CR bitmaps.
I have set up files with assets that belong together and just copy paste them in my working files.
Another thing with the asset browser is that it duplicates all CR materials. For instance, many different maxtree assets can share the same 2 or 3 materials but when placed with the asset browser all assets have their own materials.

44
Thanks CambridgeCreativ
The node editor is handy at times and I do use it. Mostly to use a single map for several materials. Still, I have no idea why I should worry about wether it is a CR bitmap or just a dragged a dropped map from the finder.

The asset browser does not accept CR bitmaps btw. Although I am no longer using the asset browser because of the many problems with CR assets and their materials.


45
[C4D] Bug Reporting / Re: Chaos Cosmos opacity maps missing
« on: 2023-11-30, 14:20:49 »
See that in today's release 11 this problem has been solved. Thanks.

I still see some materials of Maxtree's vegetation that need attention especially in the IOR settings. Some have opacity maps or values of 1 or 1.2

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