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Messages - frv

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31
[C4D] Bug Reporting / slow server
« on: 2022-05-11, 12:12:49 »
Hi, Is it me or is there something wrong at Chaos - Google drive. Trying to download the daily build. Half way but already minutes have past.
Internet otherwise on my system is good.

32
see attachment
don't know how to send you a file.

33
I also wonder how to add bridge to v9 and S26. I got all working in R25 and v8. And indeed it feels silly to have to set the standard render otherwise bridge won't import assets.

34
[C4D] Bug Reporting / Chaos Cosmos broken
« on: 2022-05-10, 11:19:12 »
Hi, any one has an idea why my Choas Cosmos browser just show a white area. I did something while downloading an asset, I can't remember, most likely crashed but now I can't get the cosmos browser back on.

Mac Studio Ultra m1
OSX 12.3.1
CR daily build v9
C4D r26

35
[C4D] General Discussion / Re: Mac Studio Experience?
« on: 2022-05-10, 10:39:13 »
I before wrote that the asset browser in C4D does not work properly or even at all. Maxon support helped me out very well and solved the problem by letting me know to delete the index file in the database and rebuild it in C4D. Now on my Studio Ultra all works really well. The assets are loaded instantly especially with the option in R26 to assign a local database to be indexed.

As I was told here on the forum my testing with the Corona benchmark is useless since it is still not native m1 and running Rosetta. So the Studio Ultra is lot faster than what I wrote here.

36
[C4D] General Discussion / Re: Mac Studio Experience?
« on: 2022-05-09, 22:05:39 »
Well, the PC & Mac world differ on many levels. I see co-workers with Lumion, Unreal and Twinmotion doing fantastic work that is loved by our clients. Rendering fine-tuned photoreal images seems to be something of a lesser order especially when it is much more time-consuming. The difference between real time rendered images and the typical press a button and wait image is fading. Most clients don't see it anymore. I do, but I am a photographer that would rather carry a 4x5 than a mirrorless.

But I don't want to be stuck in the past or be a one trick pony with C4D/CR, I am afraid the future is with hardware raytracing and Apple is not going there and not planning too. Another thing to consider is an economic crisis I see developing. Subscriptions C4D & CR plus a Mac Studio Ultra will cost me over 10k euros extra over the next 5 years. Compared to a free Unreal experience  and a bit cheaper PC that can be upgraded.

Whatever the choice is, the Mac Studio Ultra will be a delight to work with as I already see by my borrowed Ultra 128Gb.

37
[C4D] General Discussion / Re: Mac Studio Experience?
« on: 2022-05-09, 15:01:07 »
The Mac Studio Ultra is sold as being equal to the newest 64 core AMD but regretfully the truth is it can't keep up with a 5 year old i7 16Gb PC.....
If budget & performance is of any concern forget about Mac's now and foreseeable future.

It needs to be said as well that the whole Mac experience remains very pleasant and with the new Studio (Ultra) feels fast for most especially if render times are not really bottlenecks in your daily workflow. Business wise a few 1000 more or less is over a period of 5 to 7 years also not huge concern and might be covered by the resale value.

Photographers buy Leica's for the look and feel alone. I understand it. You live only once and spending year over year with tools you can't stand the look of is not smart either.

Something I don't know is if the Mac Studio Ultra with its ultrafast SSD and RAM is noticeably faster in editing, pasting assets and working on materials. Speed is not rendering alone. Much work in C4D is single core like displacement mapping.

38
[C4D] General Discussion / Re: Mac Studio Experience?
« on: 2022-05-09, 13:18:27 »
I just completed the Corona benchmark test.
There it shows that my Mac Studio Ultra with 128gB is the fastest Mac so far.

But slow compared to much cheaper Windows PC's of even years back. A 12 core PC is about as fast as a 20 core Mac Studio. So anyone on a budget will be far better of with a PC and have the added benefit of being able to experiment with real time rendering like Unreal etc.

I have borrowed my Ultra for a few months and I might go PC after all looking at these results.

I must say as well the Mac Studio Ultra is a thrill to work with.

39
Hi,
I noticed the image editor crashes when you quit it. I will use the editor after watching the video on light mix. Seems a handy app for co-workers here to to fine tune lighting after render.
Under Rosetta as well.

OSX 12.3.1
MacBook Air m1 16gb
CR v9.

40
[C4D] General Discussion / Re: Mac Studio Experience?
« on: 2022-05-07, 21:07:03 »
I sometimes use a MBP m1 10core with 64Gb and it as well feels very fast with CR.

41
[C4D] General Discussion / Re: Mac Studio Experience?
« on: 2022-05-07, 13:29:05 »
Checking the benchmarks it seems that a 20core Studio Ultra matches more or less the speed of the new AMD Ryzen™ Threadripper™ PRO 5975WX with 32 cores.

I don't understand since the 5975X is multithreaded and renders at 64 threads. How would Apple match that with a 20core cpu in a small enclosure. Maybe there is something wrong with the benchmarks. I wonder how this relates to Coronarender. Most likely the 5975X is about 3x faster with CR than the m1 studio ultra but I can not compare.

I attached the Geekbench results including my current iMac late 2015. Its seems I have gained about 6 times multicore and less than twice the single core performance with my new Studio Ultra in about 6,5 years.

( I added a benchmark that looked a little more realistic. Maybe Geekbench does not say much )


42
Tx Tom,
Yep it was at the location you mentioned.

43
[C4D] General Discussion / Re: Mac Studio Experience?
« on: 2022-05-07, 01:28:32 »
@BigAI3D
I fine tuned my workflow to be quit fast with my iMac & C4D & CR. I just avoided the kind of things I can do now with the Studio Ultra. Especially interactive preview is really something that improves the quality of my renders enormously. Also the number of finals has increased. Vegatation needs to be much less optimised. I can throw in any amount I like so far. I will see if I can make a little video. Never done that before.

@jojorender
SL stand for sampling level. I don't actually know for sure if that's how its named in CR. It was in Maxwellrender that I used before. But in CR you also see the amount of samples rendered. Usually my clients are totally happy with something between 10 and 20. Yesterday I rendered an image overnight with the Studio Ultra and got to 1150. I must say the image looked very crisp. The Studio Ultra was very silent venting out slightly warm air.

I model with Vectorworks which is native m1 as C4D is and haven't been doing any work with Vectorworks yet with the new Studio Ultra. But in Vectorworks I never really get slowed down much modelling even with very large projects on my Intel iMac. But I have been working with Vectorworks since 1989. Anyhow, Vectorworks is one core or a few at most.  It depends greatly on modelling techniques as well. I modelled a four building highrise project of about 15Mb in C4D. A co-worker managed to get a smaller project in at 800Mb....
I never render anything with Vectorworks even with Redshift integrated as off recently. I tried it and it was rubbish to work with. Extremely slow and I assume with the new Ultra is still is very slow. For some reason Vectorworks render features are decades behind and will probably never go anywhere. I model in Vectorworks since its very easy to model buildings with and has an excellent export to C4D. I model terrains in C4D since Vectorworks is not good at that at all. All assets are added in C4D as well. All together the workflow can be very fast once the Vectorworks model is done. Co-workers also use Lumion and Twinmotion on PC's. Absolutely worth it going PC for these apps and fantastic results. But C4D with CR is a bit like a Leica Camera. The images that I make in C4D/CR compared with Lumion and Twinmotion still look a lot more photo real. Now with the new Studio Ultra it can also be done super fast and interactive.

44
[C4D] General Discussion / Re: Mac Studio Experience?
« on: 2022-05-06, 16:51:30 »
yes, they are also fully involved in the interactive rendering. I noticed though that at parsing the scene calculating the displacement is a one core event and can take up most of the parsing time.

45
[C4D] General Discussion / Re: Mac Studio Experience?
« on: 2022-05-06, 01:54:06 »
Had a chance today working on a detailed high rise project (20+ stories) with the Studio Ultra 128GB.
Interactive preview was almost instant.

For about 3 hours editing the building model, cameras and lighting was ( compared to my 4 core Intel iMac from late 2015 with 32Gb ram ) a completely different experience all together. Final renders at about SL10 to 15 (exterior) took only minutes. In these 3 hours I could almost do the whole presentation with about 6 final images. We sat down with 3 architects and could just instantly follow all steps in C4D and CR. If the new Mac Pro's (40 cores, m2 ?) are any faster I wonder really for me what the benefit would be.

I think there is a lot more to gain in properly modelling the building and properly setting up assets databases for vegatation, hdr's and scatter techniques. At some point with this super fast rendering hardware the UI (C4D & CR) gets in the way. Its actually incredible how many repetitive mouse clicks are needed to keep the process going from start to finish. When the system gets this fast you become much more aware of it.

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