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Messages - frv

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121
And this one. Its a bit exaggerated but I often have stretched surfaces and so on in landscaping and I get these kind of distortions when using Corona Pattern

122
I got it to work but not properly.
The pattern only shows at render of course.

When I leave the Corona Pattern visible in the viewport C4D becomes very slow, almost unresponsive. Not a huge problem since I can easily filter it in the viewport.

Another problem is with the base object. Once edited the pattern becomes distorted. I can set a simple C4D plane but as soon as I use edited geometry for my base object I get distorted pattern as you can see in the attachment

123
Tx.
I think the pattern object might be too complex (80 Mb 2mx2m pebbles by Arroway)
But I got this working surprisingly well before. When I tried it with the latest daily build C4D became unresponsive. I might overlook something. It's a complex feature though with setting hard to grasp if in the middle of a project with a deadline. I went back to displacement, looks less but saves me so much time in research on how it works.

124
Just got my renders out. Time for a minute to respond to myself.
The problems with the Corona Patterns trying to have a gravel road were mostly caused by normals not being up. C4D has a known bug that when you reverse normals on some types of geometry C4D crashes. Not a Chaos problem. Another thing with the Patterns is that the UV settings can be very sensitive. A bit to hight or low and you the result is rubbish.

The color sliders for the materials are getting to be a big problem.When you slide or type in a value for Color, Hue and lightness  randomly change. The material preview goes black with even the slightest change in color. I hope this is just a daily build issue. But its so bad with this release that things have become unworkable.
Mac OS
Mac Studio Ultra 128Gb

125
well, the last problem was caused by reversed normals wrongly corrected by the rotation setting normal vs. Y
Can happen when you copy a Chaos scatter from another file.... :-)

126
Just another bug. Chaos scatter shows in viewport what does not render.
See attachment. No flowers in the garden even though Scatter renders them as wireframe in the viewport.
And in the viewport the flowers are only scattered around the edges of the surfaces. I never had this before.

127
I am a bit in a hurry and can't provide files and examples.

But I still have lots of difficulties to set a material colours with the sliders. Setting goes everywhere randomly.
I tried Corona Pattern with a gravel mesh but on anything else than a plane that is undistorted or scaled the patterns do not behave properly. I get flat gravel on each part of a plane that I scaled. I do mnot remember it was so difficult to set a pattern. Now after hours of trying I gave up. It simply does not work. Back to displacement. Pity, I liked the patterns.

General comment. It seems to me that Corona render is getting more and more difficult to use and to navigate around the many little and bigger bugs. Is it because I am using the daily builds ? Some new features can only be used after hours of trial and error.

OSX 13.2.1
Mac Studio Ultra 20 core 128Gb ram 2Tb hd
C4C 2023.1.0

128
[C4D] Daily Builds / Re: Mac M1 LOW POWER MODE bug lives on.
« on: 2023-02-11, 23:27:50 »
Tx TomG
I used sketchup till about 6 or 7 years ago. I don't know of any architect who still does. It's all Archicad, Vectorworks or Revit, the last one not on a Mac. Architects work with BIM models so all the modelling in Sketchup became redundant.
So for me no Enscape still. It's really only Coronarender for me considering the Mac Ultra.

129
[C4D] Daily Builds / Re: Mac M1 LOW POWER MODE bug lives on.
« on: 2023-02-09, 18:01:01 »
No need for testing the M1 Ultra. I have one and its flawless on all 20 cores at maximum.
I never hear fans even when renders take hours. I know that the fans work since I can feel a light breeze from the Mac Ultra and it feels just a tiny bit warmer than room temparature. So if you like a rock solid desktop that does not make any noise and you can carry in a backpack on the bike home the Mac Studio Ultra is fantastic.

Only problem is that the Mac Studio Ultra is a one trick pony when you are in Archviz. There is really nothing out there that does it on a Mac. Lumion, TwinMotion, Redshift, Octane, Enscape etc etc. all are either not available or simply not effective on a Mac.
So if Chaos decides the Mac market is no longer profitable my Mac Studio investement is lost as well.

130
On My Mac Studio Ultra all runs smooth. I don't get to wait for minutes for textures to load. They load instantly.

131
[C4D] General Discussion / Re: Mac Studio Experience?
« on: 2023-02-08, 17:59:11 »
On my Mac studio Ultra with 128Gb all works as it should, all cores fully on close to 2000% with all night renders.  I think the performance problems are realated to Macbooks.
Interesting to know if the new M2 Macbooks pro max have these issues as well. I was thinking of getting a Macbook pro max with 96Gb but if rendering slows back to a throttled mode its a waist of money.

132
[C4D] General Discussion / Re: Corona for Apple Silicon M1?
« on: 2023-02-02, 13:10:09 »
Yes, I always have camera clipping on. But never tried to see the difference when rendering. Maybe the engine of corona render itself does some form of camera clipping as well.

133
[C4D] General Discussion / Re: Corona for Apple Silicon M1?
« on: 2023-02-01, 19:09:49 »
Tx,
And no, I don't have 125Gb of textures. But when you scatter vegetation almost at random you add to the models complexity and it will sit in your ram unnecessarily at render. By making sure all you add to a scene makes a real difference you can often make do with much less and so render much faster.

134
[C4D] General Discussion / Re: Corona for Apple Silicon M1?
« on: 2023-01-28, 21:32:53 »
Apart from slower you will also crash more with insufficient ram. I just made this image and it took about 125Gb of ram according to the app activity window. My system a Mac ultra with 128Gb and 2Tb is rather fast but since I tend to model vegetation without much thought everything is back to slow again as it was on my old iMac :-).  The gravel in this image is all mesh by Arroway. No displacement.

If you are a smart modeller and put only vegetation where you need it and use displacement with care you could make the same image with 16Gb without having to swap memory. But a careful or smart model is also much more work.

135
See this issue was already posted before. Anyhow, uninstalling ula solves it.

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