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Messages - TAO

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Unfortunately, the Corona Developer team made it clear that they do not have the time to provide SDK/API to create an internal renderer for other software and that's a bummer.
So based on this point, many options can not work at all and you should always use a stand-alone version to be able to render your scene. with all this information and because I already wrote an exporter to a stand-alone version and I know the limitation, sadly there will be no point to developed the Corona Renderer for Maya anymore.
In the meantime, I will stay tuned if in the future they change their mind and provide any type of SDK.

2
Hi everybody as I said before I'm working on the Maya plugin as a 3dparty developer and I'm waiting for Corona SDK to make it work. UI part is in a good place engine part needs SDK to work.
Be patient as the Corona developer team are busy developing Corona 8.
I will post more updates as soon as have some word with the development team.

3
Porting and API / Corona For Maya
« on: 2022-01-10, 23:36:29 »
You can read the progress about new integrated Corona To Maya renderer in this thread.
https://forum.corona-renderer.com/index.php?board=22.0
And this topic:
https://forum.corona-renderer.com/index.php?topic=35232.0

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Today improvement, adding performance tab and all of its options.

5
Thank you for the suggestion. I'll do that.

6
I feel maybe I post in a wrong thread, if that's the case please let me know and move all the post here. Thanks.
By the way, A little update in Maya plugin by adding image filter in corona settings tab and reorganized parameters to mach exactly the same as 3dsmax plugin.

As I mention before, I'm interesting to porting Corona Renderer to Autodesk Maya. And will be glad to help me to access the Corona API.

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A little update for adding image filter in corona settings tab and reorganized parameters to mach exactly the same as 3dsmax plugin.

8
As I do not have access to any Corona renderer API yet, I'll start with creating the UI until get my hands on the API for other part of the plugin.
Here is the very first image of render settings in Autodesk Maya.


9
Hi everyone.
For who like to see Maya version of Corona, I have a Christmas's gift, this can be a new hope.
I already create in house MayaToCorona exporter and reach the limitation of using it and want to expand it to complete integrated plugin in Maya in C++.
I'm totally new here and have a simple question that may look like silly. Where i can download the API and API documentation?

I will appreciate your help to make this happen for everyone that like to see MataToCorona happening. I will start developing as soon as get access to API and development documentation.
In addition, I already created MaxToLux internal renderer that  bring the power of LuxCoreRenderer in to 3dsmax in C++ and work on a few parts of Appleseed renderer plugin too.
If anyone wants to help in this journey, i very glad to hear, please reply to this post.
Thank you for your help.
Sincerely,
Omid Ghotbi (TAO)

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Porting and API / Re: Corona API 2.0 created
« on: 2021-12-28, 14:56:14 »
Hi everyone.
I'm totally new here and have a simple question that may look like silly. Where i can download the API and API documentation?

I already create in house MayaToCorona exporter and reach the limitation of using it and want to expand it to complete integrated plugin in Maya in C++.
I will appreciate your help to make this happen for everyone that like to see MataToCorona happening. I will start developing as soon as get access to API and development documentation.
In addition, I already created MaxToLux internal renderer that  bring the power of LuxCoreRenderer in to 3dsmax in C++.
Read about the progress in this post. https://forum.corona-renderer.com/index.php?topic=35232.0


Thank you for your help.

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