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Topics - TAO

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Porting and API / Corona For Maya
« on: 2022-01-10, 23:36:29 »
You can read the progress about new integrated Corona To Maya renderer in this thread.
https://forum.corona-renderer.com/index.php?board=22.0
And this topic:
https://forum.corona-renderer.com/index.php?topic=35232.0

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I feel maybe I post in a wrong thread, if that's the case please let me know and move all the post here. Thanks.
By the way, A little update in Maya plugin by adding image filter in corona settings tab and reorganized parameters to mach exactly the same as 3dsmax plugin.

As I mention before, I'm interesting to porting Corona Renderer to Autodesk Maya. And will be glad to help me to access the Corona API.

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Hi everyone.
For who like to see Maya version of Corona, I have a Christmas's gift, this can be a new hope.
I already create in house MayaToCorona exporter and reach the limitation of using it and want to expand it to complete integrated plugin in Maya in C++.
I'm totally new here and have a simple question that may look like silly. Where i can download the API and API documentation?

I will appreciate your help to make this happen for everyone that like to see MataToCorona happening. I will start developing as soon as get access to API and development documentation.
In addition, I already created MaxToLux internal renderer that  bring the power of LuxCoreRenderer in to 3dsmax in C++ and work on a few parts of Appleseed renderer plugin too.
If anyone wants to help in this journey, i very glad to hear, please reply to this post.
Thank you for your help.
Sincerely,
Omid Ghotbi (TAO)

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