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Messages - Martin Janousek

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1
[C4D] Bug Reporting / Re: Displacement problem
« on: 2022-05-18, 20:49:28 »
In the last project we had to turn off the displacement of the bricks completely.. Crops for comparison. We've had displacement 1px settings.

2
[C4D] Bug Reporting / Re: Displacement problem
« on: 2022-05-13, 11:58:54 »
Hi, is there anything new with this? It's constantly causing us troubles. Every time we get model from client (last time model from Revit) we have these kind of issues with broken displacement. For is remodelling the whole geometry really isn't an option due to the scale of these projects. With the old "3d" displacement it worked just fine. Would it be possible to somehow made it available again (in form of some legacy checkbox)?

3
[C4D] Bug Reporting / Re: Displacement problem
« on: 2022-01-14, 21:59:04 »
Maybe this helps:

https://forum.corona-renderer.com/index.php?topic=34746.msg191376#msg191376


Good Luck

Hi, thanks for the reply. Unfortunately this subdivision method doesn't always work the best. Also would prefer not to do changes to geometry if it's possible to deal with this through the material/renderer itself. As it was possible earlier with proper 3d displacement method.

4
[C4D] Bug Reporting / Displacement problem
« on: 2022-01-14, 15:40:02 »
Hi,

this is old issue for our studio appearing since the beginning of 2.5 displacement. We often get 3d models from clients made in Archicad or Sketchup, with a lot of different (sometimes not correct) geometry. And using the new displacement we have issues with strange triangle artifacts as if the geometry was somehow broken or something. Usually we resolved it by using the old 3d displacement. But with the latest Corona this in no longer possible.
Sometimes we remodel the specific geometry parts but it's extra time for us. Is there any effective way to deal with this? Thank you!

5
Gallery / Japanese apartment
« on: 2021-02-17, 23:19:23 »
Hi,
after some time posting interior design and images of small Tokyo apartment inspired by Japanese aesthetics.
I got a little carried away so there are probably too many images: https://behance.net/gallery/112040367/Japanese-apartment

https://behance.net/creamyrebel
https://instagram.com/creamyrebel
























6
Hardware / Re: Laptop for rendering
« on: 2021-02-09, 19:20:00 »
Hi Juraj, thanks for the post. I'm not persuaded by current available options, fortunately I have a few months till I need it so I can choose carefully.

What do you think for example about XMG Pro laptops?

7
Hardware / Laptop for rendering
« on: 2021-01-24, 13:36:35 »
Hi,
I plan to be travelling quite a lot in the next year(s) and it's not possible to take my desktop rendering station with myself :/
So I'd like to get some laptop that would be good enough to work and render in Corona. I mean something that would render fast enough, with enough RAM (is 64GB possible?) with good display. I know there was CES21 recently that was supposed to show new AMD mobile CPUs etc.
Is there something I should look after?

Thank you for all answers!

8
Gallery / Re: Seal grey tones interior
« on: 2020-06-05, 19:14:37 »
Damn! That looks very nice! I like it!

Thank you!

9
Gallery / Seal grey tones interior
« on: 2020-06-04, 22:06:54 »
Hi,

presenting images from the last project of quite a lot desaturated dining room. I went a little different style compared to the usual.















All images here https://www.behance.net/gallery/98299463/Seal-grey-tones

10
Gallery / Magnificence
« on: 2020-04-02, 20:34:00 »
Presenting the images from collaborative project made by me and Patricia Moravikova according to her design.

From author's text:

"This high-generous interior of the lounge space is synonymum of elegance and timelessnes. It is a tribute to the glamor of historical splendor and to the valuable aspect of traditional craft and artistic creation. Every detail, every particle of the space is referring onto a common idea of the reference to quality, value and, last but not least, the charm of ancient natural settlements using contemporary objects.

Playful essential honey and sweet peach tones blend in with the cool bluish shades of stone gray. Metallic elements are powerfully influenced by their austere seriousness, which is ingeniously underlined by the magnificent quarries of the 70s mirror table. The whole game's space is based on a blend of strict rationality with the juicy gourmet taste.

The memento is the correlation of authenticity of specific thinking, design and quality material execution."

Check the high resolution images on https://www.behance.net/gallery/92986751/Magnificence

11
Ok, I wrote it before, but I suppose I can do that again: I have latest gpu drivers and I render with fast gpu denoise disabled (it's interesting feature but in tweaking materials not that useful).

12
Hi,
it's happening to me and my colleague too.

13
Thanks for fast response. Temperatures are fine, even in a heavy load and graphic drivers are latest.
I wrote here because this wasn't happening with the previous version.

14
Hello, since I installed Corona 3, I'm experiencing blue screen crash quite often.

It happens during interactive rendering in VFB while tweaking materials. At first I thought it was when changing hdri because that was the first few experiences, but now it's happening when tweaking different maps too.
(also I have fast preview denoise turned off)

My pc:
Corona 3
3ds Max 2018
Windows 10
i7-8700K
Geforce GTX 1070
64GB RAM

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