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Messages - frv

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1
20 minutes seems a bit off since an m1 renders it in 12.

2
[C4D] Bug Reporting / Re: C4D crashes at closing file
« on: 2024-03-25, 14:41:59 »
Here is the crash report. C4D crashed right after I quit C4D.

3
[C4D] Bug Reporting / Re: C4D crashes at closing file
« on: 2024-03-25, 13:56:14 »
2024.3.2 (Build 2024_3_2_351fac438984_1191380846) OSX
I am rendering now and will send you the report if it crashes again. Sometimes it never happens and then suddenly every time. But I think happens most frequent after rendering for hours. Not so much with test renders that take a few minutes.

4
[C4D] Bug Reporting / C4D crashes at closing file
« on: 2024-03-25, 11:46:35 »
I notice that once a render is done and I save the files and close C4D, C4D crashes, not always but often especially when it's been rendering for a while. It's not a big problem since all is saved and done. This happened before now and then in previous releases and was solved as well.

Mac Studio 128Gb  m1
OSX 14.3.1 (23D60)
C4D latest update
CR latest build

5
[C4D] Bug Reporting / Re: Can not save alpha channel
« on: 2024-03-21, 22:51:05 »
Thanks for your quick reply, will try that.

6
[C4D] Bug Reporting / Can not save alpha channel
« on: 2024-03-21, 11:34:18 »
In the latest daily build I can when I save all the Alpha channel is not saved. I don't know how I can save the alpha channel. It shows up on the screen though but not in the saved files.

I can safe an alpha channel by saving a TIFF file but jpg's do not save with a separate alpha as they used to do.

OSX
C4D 24

7
I could open a few months old file, 1,5Gb. I couldn't open a 3,3 Gb file from jan.

I hardly use the asset browser anymore since there are too many conflicts with CR. Although I haven't tested those for months.

Mac Studio 128Gb ram
C4D 2024 3.2
CR 12 version 11 03 2024

8
Gallery / Re: Walking down the factory street.
« on: 2024-03-01, 12:13:58 »
Very very well done. beautiful too. Great lighting and mood.
I work with C4D and CR but never thought this was possible.

850 frames rendered in about 5 min per frame ? That's 70 hours.....

9
[C4D] General Discussion / Re: Chaos Vantage
« on: 2024-02-27, 00:56:53 »
Vantage will never go Mac I assume ?

10
Gallery / Re: Nordic Kitchen Design
« on: 2024-01-23, 20:04:48 »
Thanks Juraj,
so its just a matter of huge texture resolution. Had a look at Friendly shade and it's impressive.

11
Gallery / Re: Nordic Kitchen Design
« on: 2024-01-23, 12:36:32 »
Very nice, the colours and mood.

The design can be even more minimal without compromising practicality if you skip the board behind the kitchen top/stove. You really don't need it.
 
The brickwork is done very well but I find it nearly impossible with Corona to render rough or course brick (see attachement). I haven't managed yet to capture the fine but sharp "bump" real bricks have. A displacement would not work for these fine textural bumps and holes. It's almost like sandpaper also for the reflections. Bumps in Corona always seem to be a bit rounded of in detail.

12
[C4D] Bug Reporting / Re: Randomized texture problem
« on: 2024-01-19, 15:15:19 »
Thanks, yes that was the first render I did. Your method should work for sure. I just changed the randomizer to tiling in the material and that worked as well. See attachment for the final image. This image was not meant to be super realistic.  The grass is just Chaos Cosmos moss without displacement. The randomizer in this material is set by Chaos to randomize cubic mapping by object and so the distortions where actually randomly rotated projected cubic mappings. Once I set the randomizer to random by tlles all is good even though the material tag is set to cubic.

13
Gallery / Re: "Thông Reo" Homestay - House in Forest
« on: 2024-01-17, 14:53:35 »
Beautiful !
One thing. I think you over sharpend the images a little. I have new glasses since a few months and I noticed that with a lot of renders I am looking at on the web since then. I have 200% vision (with glasses) according the optician which is very rare. So it might be just me.

14
For me though pure render speed is not much of a thing. Rendering iterations at low res is much more. I really like the Corona lister for switching off displacements and scatters. I use it all the time. In my workflow it has cut my time spend rendering iterations by a lot.
It would even be better if you could switch displacement and scatters off by a button in the VFB. Maybe a quick preview button at a lower res as well switching everything off on the fly.  The lister works but it's another window to deal with.

15
[C4D] Bug Reporting / Re: Randomized texture problem
« on: 2024-01-16, 02:16:53 »
Thanks Benjamin,
thanks BIGAL3D but my original post had a typo "orange" :-) for strange...

Anyhow, I changed to randomize by tile in the material itself and all was well after that.

I will also try your option but I rarely go in to UV edit mode.
In this case I am modelling a terrain as mesh surfaces with cubic mappings and displacements. I usually set a material tag to cubic and add a UV tag set to fit the mesh. The latter to be able to scatter by a noise map. Without a UV tag noise maps don't work to scale or distribute scattered geometry.

The thing is I usually only have a few hours to do an image provided I get the building model in C4D. The terrain takes me about an hour and setting up the vegetation another hour. The few hours left are for setting up the sun and sky, rendering and editing the rendered image in LR. See attachment with the distorted texture. I used moss to render grass for this aerial view. This image is still a bit sketchy and not finished yet.

So the less hassle it is to sort out stuff the better.  That is something Coronarender should invest in as much as possible. Ease of use. The whole design process of even large buildings is often done in less than a month with dozens of iterations going on. Imagine the speed at which stuff is rendered out at busy office.
I am happy though that at the forum Corona staff has huge knowhow and willing to help out. Makes a big difference. Even though at the office Twinmotion and Lumion have become the "go to" presentation tools I am still asked to do the more or less architectural images.

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