Chaos Corona Forum
Chaos Corona for 3ds Max => [Max] Feature Requests => [Max] Resolved Feature Requests => Topic started by: Alexandre Besson on 2019-12-05, 13:00:21
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Hi,
It would be nice to ad random by face to CoronaMultiTexMap and CoronaUvwRandomizer.
Regards
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Makes sense! Will look into it.
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Did not even thought this is technically possible. But it would be very very useful.
Good Luck
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I guess the current workarounds would be:
- assigning random Material IDs to all faces and then using the randomization by Material ID
or
- exploding all faces into separate mesh elements
Anyway,
(Internal ID=436957471)
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- assigning random Material IDs to all faces and then using the randomization by Material ID
I know of no vanilla way to do this but manually <- And that's the evil word :] Or using a script. Additionally you would fail when having a multisub material applied to the object.
- exploding all faces into separate mesh elements
Not seriously. Usually you work with parameterized geometry and you would need to destroy the whole stack. Additionally, everything else like normals / smoothing / unwraps etc. may break when doing so. Imagine a box you create with segments set to something higher than 1 as an example. Try to randomize the polygons ("faces").
If it would be technically possible to treat polys ("faces") similar to "Mesh Element"s in Corona MultiMap - that would be absolutely amazing but I fear it is not as easy.
Good Luck
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could be achieved using PTEX but is this even a thing anymore.
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done