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Chaos Corona Forum
Chaos Corona for 3ds Max
[Max] Bug Reporting
[Max] Resolved Bugs
[solved[ tone-mapping settings in the framebuffer are reset
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Topic: [solved[ tone-mapping settings in the framebuffer are reset (Read 1608 times)
2022-11-19, 01:10:19
speltospel
Active Users
Posts: 47
[solved[ tone-mapping settings in the framebuffer are reset
Maybe I don't understand something. but this is my first time.
the tone-mapping settings in the framebuffer are reset to default each time then i open my scene. what could be the problem?
i use corona 9, max 2023.1, win10
up
video of my problem:
«
Last Edit: 2023-02-16, 16:23:52 by NazarVitkovskyi
»
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2022-11-19, 01:44:59
Reply #1
speltospel
Active Users
Posts: 47
Re: tone-mapping settings in the framebuffer are reset
I did some tests. the new scene works as normal.
also if I remove all objects from the current (problem) scene and save to a new file. everything works well.
Only my current file resets the tone mapping settings. I reset the render settings to zero (via the reset settings button in F10) and made some tone mapping settings. the problem remained.
how is that even possible how the contents of the scene can affect whether tone mapping is saved or not.
I don't use cameras or camera modifiers.
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2022-11-21, 13:25:25
Reply #2
rowmanns
Corona Team
Active Users
Posts: 1892
Corona for 3ds Max QA Team
Re: tone-mapping settings in the framebuffer are reset
Hi,
We have a fix for this already in the pipeline. It will hopefully make a daily build very soon.
Thanks,
Rowan
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Chaos Corona Forum
Chaos Corona for 3ds Max
[Max] Bug Reporting
[Max] Resolved Bugs
[solved[ tone-mapping settings in the framebuffer are reset