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Putting all Tex maps in a single folder?

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Rhodesy:
That’s a useful script Maru, thanks. Could be good for really large projects.

Does the new texture cache option in corona help with this by pooling all the Tex in to one folder?


maru:

--- Quote from: Rhodesy on 2022-11-02, 09:59:38 ---That’s a useful script Maru, thanks. Could be good for really large projects.

Does the new texture cache option in corona help with this by pooling all the Tex in to one folder?

--- End quote ---

Not really. :)
It places the "cached" textures in multiple folders, but they are not even directly usable to 3ds Max, meaning that you won't find them in the asset tracker. It's only handled internally by Corona.

Rhodesy:
I see. But will it mean that corona doesnt have to go searching as much for textures each time it renders as they are all in the cache, or will Max continue to do that anyway?

One of the purposes of this is to reduce that load / search time each time IPR or full render is triggered.

Thanks

romullus:
I think that as long as all your assets paths are valid and all the textures are stored locally, then it does not makes any difference if they are collected in to single folder, or are scattered across multiple folders.

maru:

--- Quote from: Rhodesy on 2022-11-02, 10:54:58 ---One of the purposes of this is to reduce that load / search time each time IPR or full render is triggered.

--- End quote ---

Are you sure that time is spent on load / search? What exactly is happening?

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