Author Topic: About proxies  (Read 4299 times)

2013-07-28, 17:02:55

Sam75

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I am working on a scene with lot of vegetation and would like to know more about proxies with corona

Are they meant to help performance in viewport or do they help with rendering performance ? I mean how are they better than simple instances ?


Thanks

2013-07-28, 21:16:38
Reply #1

Sovcat

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I had the same question very recently. Maru explained it to me. From what I've learned and utilized it for is "hiding" high detail objects, for eg. hair and fur. It doesn't really hide it like max does though, it's still there, but it's appearance changes. You can either cache it in your RAM or save it as a separate file on your HDD and it only gets called at the render. You can set different display options for it, like bounding box, point cloud, or even it's full geometry. And yes, it speeds up viewport.

EDIT: It actually saves it to HDD by default. When you select the file for the proxy it asks you for a save location. The cache in RAM is an extra option.
« Last Edit: 2013-07-28, 21:21:13 by Sovcat »

2013-07-28, 22:05:45
Reply #2

Ondra

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It helps with .max size, memory usage (only a little) and save/load/viewport performance. It is actually a little bit slower than instances (only in parsing step)
Rendering is magic.How to get minidumps for crashed/frozen 3ds Max | Sorry for short replies, brief responses = more time to develop Corona ;)

2013-07-28, 23:21:02
Reply #3

Sam75

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Ok so we can say that if one's graphic card allows it, he should stick to instances.

Thanks