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Messages - Schlee

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1
Thanks!

@ficdogg, Is there a tutorial how to do so?

Many thanks

Mike

2
Hi and Thanks

@aler, this is a solution, but it looks after that it looks very pixelated.

@burnin, I have selected "Straight Alpha" in the render setting now, but I still see the white border. Do I have to consider something else?

Is there not a out of the box solution for this problem in Corona renderer?

many thanks

Mike

3
Hi all

I do get at Corona Renderer when using alpha channel (PNG) a white border after rendering.

I did watch some videos which mentioned in the render setting to select "direct visibility override".... but it doesn't help.

Any ideas?

Many thanks

Mike

4
image

5
Thanks for the Tipp with Corona-Cam.... didn't was aware of that and gives much more options then the default.

Last question -> When rendering with transparent background as PNG, why does the object do have a thin white line ath the edge od the object. How can I avoid that?

Many thanks

Mike

6
found it -many thanks

7
Where can I see that? :)

8
Hi all,

Another small issue - how can I avoid this glowing (see image)? :)

Is there somewhere a tick box ? :)

Many thanks

Mike

9
was the reflection, many thanks

10
Here the C4D File

https://www.bildstorage.com/Watch2022.rar

Thanks

Mike

11
[C4D] I need help! / Re: Corona Renderer for Cinema 4D Help
« on: 2022-06-07, 02:05:24 »
thanks

12
Hi all

For a product visualization I had to create a glass clock. The holder of the hands is in copper/gold (see picture).

Although I use the same "gold texture" one part is stronger/saturated gold and the other part is rather light.

I just can't figure out what is causing this. I want both parts to look the same strong gold.

I have attached the file, does anyone have an idea what the problem is?

https://pasteboard.co/X4DxDmHma2es.jpg

Thanks and greetings

Mike

13
Hi all,

Is there a good software which can convert full scenes 3D Max Corona to Cinema 4D Corona?

Thanks and take care

14
This is the most basic lighting setup in Corona. You need to use shadow catcher material for the ground, set its projection mode to screen and plug solid white Corona color node to its backplate slot. Place Corona tonemap control node between Corona color and shadow catcher and uncheck all 3 its checkboxes if you want the white background always stay the same colour. Lastly plug the same tonemap control node as direct visibility override and you will have seamless transition from the floor to the background. Some terminology might be slightly different between 3ds max and C4D, but i think you should be able to figure out where to plug what.

If someone can help me setup that for Cinema 4D with attached file.... Trying it, but seems that 3D Max works a bit different? :) And I will pay for that!! Please PN :)

15
If this hasnt been suggested already... you can get a decent result by adding a diagonal gradient on the diffuse, reflection, and glossiness. Adjust the size and level of black/white in the gradient until your happy. I had a client that didnt like the look of a real mirror for product shots and loved the turn out.

cool idea will try that!!!

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