Chaos Corona Forum
Chaos Scatter => [Scatter] 3ds Max - Bug Reporting => Topic started by: assifv on 2020-11-28, 10:13:37
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Hi all, I'm making a simple animation of a building, and when I use corona scatter, it flickers because on some frames the plants are rendered in a different position. You can see what I mean in this video: https://www.youtube.com/watch?v=_TI25YzFNyU (https://www.youtube.com/watch?v=_TI25YzFNyU)
What am I doing wrong? Or is this a known limitation of corona scatter?
I'm using Corona 6 on 3ds Max 2020. I've already tried to enable the 'temporal consistency' setting, but that didn't change anything.
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This shouldn't happening, i'm moving the topic to bug reporting board. You may also want to open a support ticket. If you'll do this, don't forget to provide the link to this topic.
https://coronarenderer.freshdesk.com/support/tickets/new
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Hi assifv, romullus is right - this is strange. Please, do you use Corona 6 Hotfix 1? If not, can you try that to see if it helps? In Hotfix 1 there were some fixes related to behavior of Corona Scatter in similar cases.
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Hi Mike, I'm using the default Corona 6, not the hotfix. I will install it today and make a new test animation. I'll let you know if that fixes it.
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I've rendered a new animation with Hotfix 1 installed, but the flickering still occurs: https://www.youtube.com/watch?v=OCmJG_JZXJw (https://www.youtube.com/watch?v=OCmJG_JZXJw)
I wil also file a bug report and mention this topic.
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Hi, OK thanks. We will look into it. I will ask our support to get in touch with you.
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I've rendered a new animation with Hotfix 1 installed, but the flickering still occurs: https://www.youtube.com/watch?v=OCmJG_JZXJw (https://www.youtube.com/watch?v=OCmJG_JZXJw)
I wil also file a bug report and mention this topic.
This is highly likely a bug and it has to do with the distribution object "Line Distance", converting it into a single-face editable poly instead of a spline, seems to resolve the flicker. Thanks for reporting this we are looking into it further.
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Thanks, this fixes my problem for now, hopefully it can be fixed in a future release of Corona Renderer.