Author Topic: Corona light sample problem  (Read 1144 times)

2017-01-12, 19:23:20

ileste

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I want to make brush metal I put normal map on the bump slot with very fine thin lines.
When I render with lighting form HDR everything OK, but when I render with corona light sphere the lines of the grooves are pixelate and there is noise.
I tried to blur the normal map, increase corona light, increase light samples, increase GI vs AA no success.
Or there is also noise when I render with HDR but I don't see clearly because it is masked with the other parts that reflect the HDR.
I attach the normal if there is something wrong with it.

2017-01-13, 15:16:42
Reply #1

maru

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I would say that both results are fine, but the hdri light is more uniform, so it is harder to see any imperfections.
You can also try swapping red/gree/blue channels of the normal map to make sure it is loaded correctly.
Marcin Miodek | chaos-corona.com
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