I put the same color in the scatter color slot like in the diffuse before and turn on the opacity to zero to test the subsurface scatter and I get darker color then before when I render only the diffuse without scattering, other settings I don't change from the default CoronaMtl.
I need to get the same color of the scattering like in diffuse because I want to plug texture in the scatter color slot. I try form eye to correct the texture to make more bright but then the white parts became strange the white it come like iridescence.
Are there some settings that I missed?