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Messages - ileste

Pages: [1] 2
1
Guys now if I render multiple times, not IPR, corona eat my memory, what could be wrong? For this scene I think I have more then enough RAM

2
I send the scene with private uploader, mini dump I don't know how to collect, if it is the error what I get I attach on the forum print screen. Thanks
===== Error(3) =====
Bad allocation Exception!
Corona Renderer ran out of RAM an was unable to allocate memory it needs for rendering. This can be caused by rendering too big scene with not enough RAM, or an internal bug in Corona Renderer. Contact our support for more info.

Debugging details:
Wanted to allocate: 31.7 MB

22.5 GB of virtualized* RAM used by application
26.7 GB of virtualized* RAM used by all running applications
15.9 GB of physical RAM installed on system
26.7 GB of virtualized* RAM provided by OS

* virtualized RAM means physical RAM + swap file on HDD/SSD

Stack trace:
 6 Unknown symbol  0x000000008cf9ee60
 5 Unknown symbol  0x000000008cf9ee60
 4 Unknown symbol  0x000000008cf9ee60
 3 Unknown symbol  0x000000008cf9ee60
 2 Unknown symbol  0x000000008cf9ee60
 1 Unknown symbol  0x000000008cf9ee60
 0 Unknown symbol  0x000000008cf9ee60


===== Error(3) =====
Bad allocation Exception!
Corona Renderer ran out of RAM an was unable to allocate memory it needs for rendering. This can be caused by rendering too big scene with not enough RAM, or an internal bug in Corona Renderer. Contact our support for more info.

Debugging details:
Wanted to allocate: 24.4 MB

22.7 GB of virtualized* RAM used by application
26.7 GB of virtualized* RAM used by all running applications
15.9 GB of physical RAM installed on system
26.7 GB of virtualized* RAM provided by OS

* virtualized RAM means physical RAM + swap file on HDD/SSD

Stack trace:
 6 Unknown symbol  0x00007ffb89d74c6c
 5 Unknown symbol  0x00007ffb89d74c6c
 4 Unknown symbol  0x00007ffb89d74c6c
 3 Unknown symbol  0x00007ffb89d74c6c
 2 Unknown symbol  0x00007ffb89d74c6c
 1 Unknown symbol  0x00007ffb89d74c6c
 0 Unknown symbol  0x00007ffb89d74c6c



3
I was tweaking materials while this happen, bad allocation and if I don't restart max studio and try to continue to work whole pc crash, corona literally eat all my RAM, yes I can send you the scene in private message although

4
[Max] Bug Reporting / IPR render in new Corona 5 memory leak
« on: 2019-11-26, 17:05:43 »
Hi guys, today I have time and I want to test the new corona 5 demo version on production project, it is very very simple scene have 4-5 materials without displacement or crazy stuff, but after some time IPR used my all memory and max crashed or my pc crashed, tried multiple times same result

5
[Max] I need help! / Re: Lanczos filter
« on: 2017-05-26, 12:54:11 »
Any solution to get Lanczos filter in Corona

6
Gallery / Coffee$Cookies
« on: 2017-04-21, 19:33:24 »
I render some images with Corona and they are nice.

7
[Max] I need help! / Re: LUTs and CoronaOutput texmap
« on: 2017-04-18, 14:46:00 »
To apply LUT in Photoshop

8
[Max] I need help! / Lanczos filter
« on: 2017-04-18, 14:44:04 »
I look in the image filter and I can't find Lanczos filter, neither Mitchell or Gauss.
I like the Lanczos it 'the best, is there way to get ?

9
[Max] I need help! / Re: opacity cut out problem
« on: 2017-01-20, 14:55:47 »
On the material on the top no the absorption distance is 0, on the material on the bottom the purple yes is sss.

10
[Max] I need help! / Re: Subsurface dark color
« on: 2017-01-20, 12:26:58 »
Yes that help lowering absorption depth also eyeballing I add slightly saturation and change the hue and very slightly increase RGB levels to make brighter before the white to became blown out and iridescence. It's not same like to put the texture in diffuse but very close.

11
[Max] I need help! / Re: opacity cut out problem
« on: 2017-01-20, 12:22:01 »
I have map for bubbles and need to be on some places and need to be refractive also, I know the layered material I can solve this but because I will use displacement on both materials I use two surfaces.
Look on the pic when I have simple diffuse material with opacity material(on the left) on the top surface the bottom look ok, but when I add refractive 0.5 on the material with opacity map on the top surface, the bottom surface doesn't look like before(on the right) it's like the top surface is refractive all around not only on the places where the opacity map show where the bubbles are.

12
[Max] I need help! / opacity cut out problem
« on: 2017-01-19, 11:24:10 »
I  have two surfaces one on each other the top one is slightly moved up.
I use two material different with displacement that's why layered material is no use.
When  apply material with opacity map on the top surface the opacity don't make the material completely opaque cut out, the problem is on that material I turned on refraction, without refraction is ok.
How to solve this?
Is refraction settings override opacity?
I tried to put the same map in refraction color, and opacity color no success.
I only success when I turned thin refraction or IOR 1 but I need IOR to be 1.33 to refract to not be air :D

13
[Max] I need help! / Corona light sample problem
« on: 2017-01-12, 19:23:20 »
I want to make brush metal I put normal map on the bump slot with very fine thin lines.
When I render with lighting form HDR everything OK, but when I render with corona light sphere the lines of the grooves are pixelate and there is noise.
I tried to blur the normal map, increase corona light, increase light samples, increase GI vs AA no success.
Or there is also noise when I render with HDR but I don't see clearly because it is masked with the other parts that reflect the HDR.
I attach the normal if there is something wrong with it.

14
[Max] I need help! / Subsurface dark color
« on: 2016-12-26, 14:49:51 »
I put the same color in the scatter color slot like in the diffuse before and turn on the opacity to zero to test the subsurface scatter and I get darker color then before when I render only the diffuse without scattering, other settings I don't change from the default CoronaMtl.
I need to get the same color of the scattering like in diffuse because I want to plug texture in the scatter color slot. I try form eye to correct the texture to make more bright but then the white parts  became strange the white it come like iridescence.
Are there some settings that I missed?

15
[Max] I need help! / Re: Light intensity relate with size
« on: 2016-12-26, 14:35:26 »
I think size is matter, but not is intensity that depend from he size, is that small light lets say in average room small then 5cm radius it will not render proper the noise it will be unacceptable an will be a lot darker because not many rays will find it.
Any solution because I don't want to have in the room lighting balls :D I want to have lighting bulbs

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