Hey guys,
I'd like to ask you for a hint how to approach modeling of big-scale organic landscapes. Working for a landscape architecture practice I quite often get 2D CAD files that need to be recreated in 3D. More often than not, they don't contain any contour lines, just a general layout of how the design could look like.
Working in Max, my current approach is to create a coarsely subdivided plane and project imported CAD lines onto it via ShapeMerge. This way I get a 1-to-1 reflection of the CAD file, but a fairly messy mesh. In order to tessellate it locally to increase resolution (i.e. for push-pull operations) quite a lot of manual stitching is required, though.
Do you know of a better way of tackling this problem?
Thanks,