Chaos Corona for 3ds Max > [Max] Daily Builds

Chaos Corona 12 for 3ds Max - Daily Builds Changelog

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rowmanns:



For all information about the daily builds and the download link, see: Daily Builds FAQ

rowmanns:
Please check this article covering the risks of using daily builds: Daily Builds FAQ
If you are familiar with the daily builds and know how to use them, download the newest one here:
chaos-corona-12-3dsmax-daily-2023-12-13.exe

Note: The following will be released as a hotfix for v11 in the new year

General
* Added Gamma Correction tone mapping operator.
Bugfixes
* Fixed a crash with the nodes group replacement in ObjectReplacer.
* Fixed rare issue where sun is disconnected from its target after loading a scene.
Scatter
* Fixed issue where using Isolate would lead Scatter to recompute and thus slow down viewport interaction.
* Fixed an issue with the improper display of the edge trimming tip.
* Fixed incorrect edge trimming for instances of hierarchical/group models.
* Fixed edge triming map usage detection for the hierarchical/group models.

rowmanns:
Please check this article covering the risks of using daily builds: Daily Builds FAQ
If you are familiar with the daily builds and know how to use them, download the newest one here:
chaos-corona-12-3dsmax-daily-2024-01-05.exe

Note: The following will also be released in the upcoming v11 hotfix

Bugfixes
* Fixed DrServer crashing, when passing `--noGui` switch. (also fixes issues with running DR as a windows service)
* Fixed color picker stuttering when changing values via HWB.
* Fixed crash when Chaos Scatter distributes empty Corona Proxy.
* Fixed issue where color picker was causing infinite restarts of IR and could display value with alpha < 1, when alpha was not being modified.
* Fixed rare crash in Scanned Material.
Scatter
* Fixed issue where using Isolate would lead Scatter to recompute and thus slow down viewport interaction. (again)

TomG:
Please check this article covering the risks of using daily builds: Daily Builds FAQ
If you are familiar with the daily builds and know how to use them, download the newest one here:
chaos-corona-12-3dsmax-daily-2024-01-17.exe

User-Facing Improvements
* Added "Additional outputs" to MultiMap.
* Added normal direction indicator for Corona PatternMod crop box.
* Added message box with confirmation of deletion of animation keys/layers in SceneCleaner Power Tool.
* Lister - added option to reorder tabs by mouse dragging.
* Users can use both the pattern and the base object UVWs for Corona PatternMod texturing.
* Added option to distinguish by materials to Cryptomatte.
* Added posibility to use batch loading together with additional inputs of MultiMap.
* Added 3 toggleable locks to the tilemap UI, which constrain tile size & offset & shrinking.
* Added the ability to generate automatic caps for the pattern geometry sliced by a pattern crop box.
* Added the ability to zoom and navigate in the the curve editor.Bugfixes
* Fixed "Apply denoising to this element" checkbox not affecting Optix denoiser.
* Corona Pattern modifier's "Fit in object/world space" actions are now tracked by undo.
* Fixed a bug with the nodes group replacement in ObjectReplacer.
* Fixed an issue where importing Cosmos materials with child materials did not work.
* Fixed animated proxy conversion from V-Ray to Corona creating corrupted frames.
* Fixed LUT not working when the path is relative and the scene is saved on another drive.
* Fixed a crash when parsing RailClone objects.
* Fix of wrong tile width/height during lock when one of them is zero.

TomG:
Please check this article covering the risks of using daily builds: Daily Builds FAQ
If you are familiar with the daily builds and know how to use them, download the newest one here:
chaos-corona-12-3dsmax-daily-2024-01-29.exe

User-Facing Improvements
* Added bend parameters for decals.
* Improve performance of Corona renderer with bucket rendering on high-core count machines.Bugfixes
* Fixed a typo in Tile map tooltips.Scatter
* Improved performance of surface scattering when using a density map.
* Edge trimming via checkbox now works in Corona Renderer.
* Fixed an inaccurate calculation in the instance collision detection process when specifying the surface random distribution by a map and using a rest pose time-frame.
* Fixed incorrect edge trimming for instances of hierarchical/group models.

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