Is it possible that the bump channel does not contain any bitmaps ? The script checks if Crossmap within the bump
layer has bitmaps loaded and if not, turns off the channel entirely. I should probably change this in the script if it
causes problems.
For the displacement, I need to re-check if there is something different with the way the bump/displacement channel
is handled within Corona. I know that the bump channel is interpreted differently in different maps/ materials and renderers
and sometimes the bump is not recognized as bump or displacement. I´ll check this asap!
Best,
Martin
Thanks Martin.
My mistake on the bump as the brick set I was using didn't contain any. I could have sworn it did.
I continued to play around with the displacement, increased the distance settings on the material, more increasing max subdiv, even the screen size, but still not getting it to where I'd like it to be. But displacement aside the plugin works very well. Seems like my firm will by it at some point.
We had a project with a custom brick design so I installed to tinker and was able to reproduce the pattern pretty well, but not 100% since there is one occasional soldier over two courses and the plugin only works with custom on a course to course level. Not sure how you would script in having a soldier brick in this case, but I found a work around. Tedious, but it works.